Resistance 3, the upcoming science fiction first person shooter, was officially revealed at Gamescom 2010 by Insomniac Games, the developer of the Resistance and Ratchet & Clank franchises. Ever since the debut of the Resistance franchise on the launch day of Sony’s gaming powerhouse, the PS3, shooter fanatics across the globe have fell in love with one of the many great first person shooters this generation. With gamers anxiously waiting to get their hands on one of Insomniac’s latest projects, I had the opportunity to speak with one of the pioneers of Insomniac Games.
I would like to introduce you all to Ryan Schneider, Brand Development Director at Insomniac Games. Ryan was nice enough to take some time out of his busy schedule to answer some of our burning questions. Well you have read enough of my writing, let’s head on to the interview!
TheGamerAccess.com: What do you feel Resistance 3 brings to the table that takes the franchise to the next level and what would you consider to be the most innovative addition?
Ryan Schneider: Thanks to our three-year production cycle, I think the high level of polished art and gameplay that was evident in our recent Haven Town Defense demo will carry through to the rest of R3 — elevating the overall quality of the game experience. As for the most innovative addition, I think we?re more focused on providing a highly integrated game experience that flows smoothly from single-player and campaign co-op all the way through our progression-based multiplayer modes.
TheGamerAccess.com: What do you guys plan on bringing to Resistance 3?s online multiplayer to improve upon what was accomplished on Resistance 2?
Ryan Schneider: Overall, we’re bringing the best of both Resistance: Fall of Man and Resistance 2 multiplayer into the Resistance 3 experience. For Resistance veterans, that means we drew upon our popular Busyards and Rooftop MP levels from Fall of Man and the Bay Area MP level from R2 as inspirations for how we approached R3 MP design. Our goal is to emphasize tighter, more focused battles, which is why we’re electing to go with 16 players this time around. In addition to the return of the weapon-wheel, yesterday we unveiled a variety of active and passive abilities and attributes that will help players customize their loadout, which is another reason we’re thinking of Resistace 3 as a “choice-based shooter.” And wait ’til you see the kill-streak rewards, I’ve got a favorite that hasn’t been revealed yet.
TheGamerAccess.com: According to the gameplay that has been released to the public, it looks like you guys have taken Resistance 3 to a whole new level when talking about the visuals. How were you guys able to pull this off and was this a major focus throughout the development process of Resistance 3?
Ryan Schneider: Well, we waved our magic ?graphics? wands and out came the awesome! Simple as that.
No? Not buying that? OK, well, I think it really comes down to both our art and Core team having yet another year of experience working with the PS3 and getting that much more comfortable with the hardware. Now that the teams have such a firm grasp of the PS3?s capabilities, they?re able to extend that knowledge further ? resulting in even more vibrant effects, lighting and textures.
TheGamerAccess.com: 2011 is looking to be a great year for gaming with the massive amount of AAA titles set to finally hit store shelves this year. Do you feel this will have an impact on Resistance 3?s sales and which title do you feel presents the most competition for you guys?
Ryan Schneider: SCEA?s first-party lineup is insane this year. Little Big Planet 2, Killzone 3, Infamous 2, Uncharted 3, SOCOM 4, Resistance 3, Ratchet & Clank: All 4 One, Move?that?s a LOT of quality coming at ya. I think as a developer, all we can do at Insomniac is focus on making the absolute best game we can and hope that the marketing effort keeps both R3 and All 4 One top-of-mind among their respective audiences. We know we can keep our community energized and hopefully they?ll help us spread the word too. Both franchises have sold well worldwide through the years, so we like our chances for success this fall.
TheGamerAccess.com: Have you guys applied any of your learned knowledge from multiplatform development to Resistance 3 or vice versa?
Ryan Schneider: We are a very collaborative company, as most people know. So if there are lessons that can be shared and applied between the titles then it will definitely happen. I know you want me to leak some detail or insight about the new franchise, but I?m sure I?d be cut-off mid-sentence by the piercing ? (end of transmission)
TheGamerAccess.com: Any hints related to the multiplatform title?
Ryan Schneider: ?. (radio static)
So there we have it. All PlayStation 3 owners can expect an all-new first person shooter experience when Resistance 3 launches later this year on September 6.