For weeks now, the internet has been ablaze with rumours surrounding the latest instalment in the God of War series previously referred to only as God of War IV. But with the release of this incredible trailer, God of War: Ascension has now been officially confirmed. Of course, this isnt the least bit surprising – especially after Amazons phenomenal blunder when they began taking pre-orders hours before the game had even been announced.
Despite this ever-so-tiny hiccup, the shroud of secrecy (although temporarily lifted by someone we can only assume is now an ex-Amazon employee) has been clamped down harder than ever before.
Having said that, God of War: Ascension (or rather, yet another game in the God of War series) has been anticipated for quite some time. In an interview back in 2010, Sony themselves confirmed that: while God of War III will conclude the trilogy, it won’t spell the end of the franchise.
And thats where this latest instalment comes in. Read on for more details and analysis!
Now, this newly released trailer shows almost nothing. Almost. Theres absolutely no gameplay footage whatsoever. No hint as to what new combat mechanics await us. But what it does show is enough to whet the appetites of every God of War fan in the world over. What we are shown is an incredibly cinematic minute or so, depicting our favourite Spartan Demi-God being bound by chains of blood. Its creepy and slightly grotesque, but mind-blowingly awesome.
And then theres the voice-over.
An eerily familiar female (who sounds an awful lot like Gaia from the previous games) begins to delve into the games backstory and essentially sets up the plot for this new instalment. It turns out that were being taken back to a time before the first game, back before Kratos became the Ghost of Sparta.
Back when he was mortal.
Yes, God of War Ascension will be a prequel. And this is, potentially, where everything changes. The trouble is, due to the rather abstract nature of the games teaser trailer, theres very little (if any) solid evidence about what were to expect in this game. But there are a few things we can deduce from what we know so far…
The Fall and Rise of Kratos
From the previous games, we already know much of Kratos backstory. It was revealed through a series of flashbacks in the original God of War, that Kratos was a power-hungry Captain of the Spartan army. In a bargain with Ares, the God of War, Kratos was granted the power to slaughter his enemies an invading barbarian horde on the verge of hacking him up into prime Spartan fillets. So will Ascension delve further into this rich backstory? Or will this prequel veer off into new, unforeseen directions?
Mightier Than the Sword
In addition to his newfound ability to cause bloody, gore-filled chaos wherever he turns, Kratos found himself bound by Ares to the Blades of Chaos a pair of chain blades which become the players primary weapons in every single game of the series. As a prequel, this demands the question: What will become of Kratos signature blades? Its entirely possible that the game may feature them in some form, but how this will occur, we can only speculate.
God of War Ascension has been long awaited by many including those in the know. Almost a year ago now, the Official PlayStation Magazine featured a rumour that: Kratos is on his way back, with his next adventure set to feature multiplayer.
This is a feature which has been often requested by fans of the series, and was also rumoured to be included in God of War III but ultimately never made it to the final release. With a dramatic rise in online gaming, a multiplayer game mode could be just what the series needs. And if the thought of hacking and slashing with friends , you might want to check out some of the best cable providers to make sure your connection is up to speed.
And the addition of multiplayer isnt likely to be the only change coming to Ascension.
With Kratos now a mere mortal, you can bet your golden fleece that his supernatural powers will be all but absent from this game. What will replace them and how this will affect gameplay, is yet to be seen.