inFAMOUS Only Possible on the PS3 According To Sucker Punch Employee

I just got done watching “The Tech Behind inFAMOUS” from GiantBomb.com. While watching the video, one of the Sucker Punch employees claimed that “PS3 is really the only place we could have made this”. The other employees also explained why it is only possible on the PS3 and how they used the hardware to their advantage. Many of us have played the demo and have seen what inFAMOUS has to offer. Do you think that this is just something said to praise the PS3, or could it possibly be the truth? We don’t know for certain, but be sure to leave a comment with your thoughts. The video is below:

Written by: Nick McCandless

355 Comments Added

Join Discussion
  1. Nick McCandless May 13, 2009 | Reply
    I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform.
  2. Nick McCandless May 13, 2009 | Reply
    I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform.
  3. Nick McCandless May 13, 2009 | Reply
    I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform.
  4. Nick McCandless May 13, 2009 | Reply
    I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform.
  5. Nick McCandless May 13, 2009 | Reply
    I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform.
  6. Jeff257 May 13, 2009 | Reply
    Just because they said that it was only possible on the PS3 doesnt mean they were talking bad about the 360. remember last gen they made the Sly games on the PS2. So of course they would say that their new game is only possible on the PS3. They optimized their graphic engine and other assets to use the Cell and SPUs.
  7. Jeff257 May 13, 2009 | Reply
    Just because they said that it was only possible on the PS3 doesnt mean they were talking bad about the 360. remember last gen they made the Sly games on the PS2. So of course they would say that their new game is only possible on the PS3. They optimized their graphic engine and other assets to use the Cell and SPUs.
  8. Jeff257 May 13, 2009 | Reply
    Just because they said that it was only possible on the PS3 doesnt mean they were talking bad about the 360. remember last gen they made the Sly games on the PS2. So of course they would say that their new game is only possible on the PS3. They optimized their graphic engine and other assets to use the Cell and SPUs.
  9. Jeff257 May 13, 2009 | Reply
    Just because they said that it was only possible on the PS3 doesnt mean they were talking bad about the 360. remember last gen they made the Sly games on the PS2. So of course they would say that their new game is only possible on the PS3. They optimized their graphic engine and other assets to use the Cell and SPUs.
  10. Jeff257 May 13, 2009 | Reply
    Just because they said that it was only possible on the PS3 doesnt mean they were talking bad about the 360. remember last gen they made the Sly games on the PS2. So of course they would say that their new game is only possible on the PS3. They optimized their graphic engine and other assets to use the Cell and SPUs.
  11. Nick McCandless May 13, 2009 | Reply
    I didn't say that they were talking bad about the 360. The 360 is an amazing console and each console has its advantages, but they did state it was only possible on the PS3. I personally feel that this is BS after playing the demo, but I want to know other people's view on this.
  12. Nick McCandless May 13, 2009 | Reply
    I didn't say that they were talking bad about the 360. The 360 is an amazing console and each console has its advantages, but they did state it was only possible on the PS3. I personally feel that this is BS after playing the demo, but I want to know other people's view on this.
  13. Nick McCandless May 13, 2009 | Reply
    I didn't say that they were talking bad about the 360. The 360 is an amazing console and each console has its advantages, but they did state it was only possible on the PS3. I personally feel that this is BS after playing the demo, but I want to know other people's view on this.
  14. Nick McCandless May 13, 2009 | Reply
    I didn't say that they were talking bad about the 360. The 360 is an amazing console and each console has its advantages, but they did state it was only possible on the PS3. I personally feel that this is BS after playing the demo, but I want to know other people's view on this.
  15. Nick McCandless May 13, 2009 | Reply
    I didn't say that they were talking bad about the 360. The 360 is an amazing console and each console has its advantages, but they did state it was only possible on the PS3. I personally feel that this is BS after playing the demo, but I want to know other people's view on this.
  16. LevelHead May 13, 2009 | Reply
    This is just another example of a development team comfortable with it's relationship with Sony. I love how all of these Sony only developers are now saying because of the PS3...blah blah blah. Well, what was their excuse not to release games last generation on the more powerful Xbox? Why are they not making a PC version of their games? It has nothing to do with the PS3's power, it has to do with Sony advertising their games and the developers helping Sony advertise the PS3. The PS3 needs to be the only console possible because it's the most expensive, so this is how they keep advertising this. This is why we don't see PC versions which would devalue the power of the PS3. So until Sucker Punch makes a Xbox 360 or PC game they don't need to be making any such claims. But hey, it sure helps Sony doesn't it?
  17. LevelHead May 13, 2009 | Reply
    This is just another example of a development team comfortable with it's relationship with Sony. I love how all of these Sony only developers are now saying because of the PS3...blah blah blah. Well, what was their excuse not to release games last generation on the more powerful Xbox? Why are they not making a PC version of their games? It has nothing to do with the PS3's power, it has to do with Sony advertising their games and the developers helping Sony advertise the PS3. The PS3 needs to be the only console possible because it's the most expensive, so this is how they keep advertising this. This is why we don't see PC versions which would devalue the power of the PS3. So until Sucker Punch makes a Xbox 360 or PC game they don't need to be making any such claims. But hey, it sure helps Sony doesn't it?
  18. LevelHead May 13, 2009 | Reply
    This is just another example of a development team comfortable with it's relationship with Sony. I love how all of these Sony only developers are now saying because of the PS3...blah blah blah. Well, what was their excuse not to release games last generation on the more powerful Xbox? Why are they not making a PC version of their games? It has nothing to do with the PS3's power, it has to do with Sony advertising their games and the developers helping Sony advertise the PS3. The PS3 needs to be the only console possible because it's the most expensive, so this is how they keep advertising this. This is why we don't see PC versions which would devalue the power of the PS3. So until Sucker Punch makes a Xbox 360 or PC game they don't need to be making any such claims. But hey, it sure helps Sony doesn't it?
  19. LevelHead May 13, 2009 | Reply
    This is just another example of a development team comfortable with it's relationship with Sony. I love how all of these Sony only developers are now saying because of the PS3...blah blah blah. Well, what was their excuse not to release games last generation on the more powerful Xbox? Why are they not making a PC version of their games? It has nothing to do with the PS3's power, it has to do with Sony advertising their games and the developers helping Sony advertise the PS3. The PS3 needs to be the only console possible because it's the most expensive, so this is how they keep advertising this. This is why we don't see PC versions which would devalue the power of the PS3. So until Sucker Punch makes a Xbox 360 or PC game they don't need to be making any such claims. But hey, it sure helps Sony doesn't it?
  20. LevelHead May 13, 2009 | Reply
    This is just another example of a development team comfortable with it's relationship with Sony. I love how all of these Sony only developers are now saying because of the PS3...blah blah blah. Well, what was their excuse not to release games last generation on the more powerful Xbox? Why are they not making a PC version of their games? It has nothing to do with the PS3's power, it has to do with Sony advertising their games and the developers helping Sony advertise the PS3. The PS3 needs to be the only console possible because it's the most expensive, so this is how they keep advertising this. This is why we don't see PC versions which would devalue the power of the PS3. So until Sucker Punch makes a Xbox 360 or PC game they don't need to be making any such claims. But hey, it sure helps Sony doesn't it?
  21. Nick McCandless May 13, 2009 | Reply
    I agree completely. I played the demo and did not see anything that I feel would not be possible on the 360 based on what I have previously seen.
  22. Nick McCandless May 13, 2009 | Reply
    I agree completely. I played the demo and did not see anything that I feel would not be possible on the 360 based on what I have previously seen.
  23. Nick McCandless May 13, 2009 | Reply
    I agree completely. I played the demo and did not see anything that I feel would not be possible on the 360 based on what I have previously seen.
  24. Nick McCandless May 13, 2009 | Reply
    I agree completely. I played the demo and did not see anything that I feel would not be possible on the 360 based on what I have previously seen.
  25. Nick McCandless May 13, 2009 | Reply
    I agree completely. I played the demo and did not see anything that I feel would not be possible on the 360 based on what I have previously seen.
  26. kevin May 13, 2009 | Reply
    i dont think its advertising im pretty shure there talking about consoles adn there are some games coming for ps3/pc but nothing else so there goes tht theory
  27. kevin May 13, 2009 | Reply
    i dont think its advertising im pretty shure there talking about consoles adn there are some games coming for ps3/pc but nothing else so there goes tht theory
  28. kevin May 13, 2009 | Reply
    i dont think its advertising im pretty shure there talking about consoles adn there are some games coming for ps3/pc but nothing else so there goes tht theory
  29. kevin May 13, 2009 | Reply
    i dont think its advertising im pretty shure there talking about consoles adn there are some games coming for ps3/pc but nothing else so there goes tht theory
  30. kevin May 13, 2009 | Reply
    i dont think its advertising im pretty shure there talking about consoles adn there are some games coming for ps3/pc but nothing else so there goes tht theory
  31. Nick McCandless May 13, 2009 | Reply
    What makes you think that inFAMOUS is only possible on the PS3? Just curious.
  32. Nick McCandless May 13, 2009 | Reply
    What makes you think that inFAMOUS is only possible on the PS3? Just curious.
  33. Nick McCandless May 13, 2009 | Reply
    What makes you think that inFAMOUS is only possible on the PS3? Just curious.
  34. Nick McCandless May 13, 2009 | Reply
    What makes you think that inFAMOUS is only possible on the PS3? Just curious.
  35. Nick McCandless May 13, 2009 | Reply
    What makes you think that inFAMOUS is only possible on the PS3? Just curious.
  36. CommonSense May 13, 2009 | Reply
    It is true that this title is only possible on the PS3. The 360 relies on merely a DVD to store their games on, the Bluray disc offers an incredible amount more space. This game is just too large to stuff into a DVD, and there is too much going on in the game at once for the dated 360 hardware to handle.

    You shouldn't have to swap discs in an open ended environment, there really is no good way of adding such a feature. Because of the terrible disc drive in the 360... this game cannot be done on that platform.
  37. CommonSense May 13, 2009 | Reply
    It is true that this title is only possible on the PS3. The 360 relies on merely a DVD to store their games on, the Bluray disc offers an incredible amount more space. This game is just too large to stuff into a DVD, and there is too much going on in the game at once for the dated 360 hardware to handle.

    You shouldn't have to swap discs in an open ended environment, there really is no good way of adding such a feature. Because of the terrible disc drive in the 360... this game cannot be done on that platform.
  38. CommonSense May 13, 2009 | Reply
    It is true that this title is only possible on the PS3. The 360 relies on merely a DVD to store their games on, the Bluray disc offers an incredible amount more space. This game is just too large to stuff into a DVD, and there is too much going on in the game at once for the dated 360 hardware to handle.

    You shouldn't have to swap discs in an open ended environment, there really is no good way of adding such a feature. Because of the terrible disc drive in the 360... this game cannot be done on that platform.
  39. CommonSense May 13, 2009 | Reply
    It is true that this title is only possible on the PS3. The 360 relies on merely a DVD to store their games on, the Bluray disc offers an incredible amount more space. This game is just too large to stuff into a DVD, and there is too much going on in the game at once for the dated 360 hardware to handle.

    You shouldn't have to swap discs in an open ended environment, there really is no good way of adding such a feature. Because of the terrible disc drive in the 360... this game cannot be done on that platform.
  40. CommonSense May 13, 2009 | Reply
    It is true that this title is only possible on the PS3. The 360 relies on merely a DVD to store their games on, the Bluray disc offers an incredible amount more space. This game is just too large to stuff into a DVD, and there is too much going on in the game at once for the dated 360 hardware to handle.

    You shouldn't have to swap discs in an open ended environment, there really is no good way of adding such a feature. Because of the terrible disc drive in the 360... this game cannot be done on that platform.
  41. Nick McCandless May 13, 2009 | Reply
    The inFAMOUS title is only about 15 hours long so that game should not be that long. Look at GTA IV. That game is MUCH larger than inFAMOUS and still fits on a DVD. Developers can used compression techniques to make the game take up less space.
  42. Nick McCandless May 13, 2009 | Reply
    The inFAMOUS title is only about 15 hours long so that game should not be that long. Look at GTA IV. That game is MUCH larger than inFAMOUS and still fits on a DVD. Developers can used compression techniques to make the game take up less space.
  43. Nick McCandless May 13, 2009 | Reply
    The inFAMOUS title is only about 15 hours long so that game should not be that long. Look at GTA IV. That game is MUCH larger than inFAMOUS and still fits on a DVD. Developers can used compression techniques to make the game take up less space.
  44. Nick McCandless May 13, 2009 | Reply
    The inFAMOUS title is only about 15 hours long so that game should not be that long. Look at GTA IV. That game is MUCH larger than inFAMOUS and still fits on a DVD. Developers can used compression techniques to make the game take up less space.
  45. Nick McCandless May 13, 2009 | Reply
    The inFAMOUS title is only about 15 hours long so that game should not be that long. Look at GTA IV. That game is MUCH larger than inFAMOUS and still fits on a DVD. Developers can used compression techniques to make the game take up less space.
  46. RavenWolfx May 13, 2009 | Reply
    I think what they are trying to say is that the Playstation 3 has special features that are only possible on the PS3, but the same is true with the Xbox 360. I believe that it could be adapted to the 360, but there would have to be some graphical changes to better suppose the 360's hardware.
  47. RavenWolfx May 13, 2009 | Reply
    I think what they are trying to say is that the Playstation 3 has special features that are only possible on the PS3, but the same is true with the Xbox 360. I believe that it could be adapted to the 360, but there would have to be some graphical changes to better suppose the 360's hardware.
  48. RavenWolfx May 13, 2009 | Reply
    I think what they are trying to say is that the Playstation 3 has special features that are only possible on the PS3, but the same is true with the Xbox 360. I believe that it could be adapted to the 360, but there would have to be some graphical changes to better suppose the 360's hardware.
  49. RavenWolfx May 13, 2009 | Reply
    I think what they are trying to say is that the Playstation 3 has special features that are only possible on the PS3, but the same is true with the Xbox 360. I believe that it could be adapted to the 360, but there would have to be some graphical changes to better suppose the 360's hardware.
  50. RavenWolfx May 13, 2009 | Reply
    I think what they are trying to say is that the Playstation 3 has special features that are only possible on the PS3, but the same is true with the Xbox 360. I believe that it could be adapted to the 360, but there would have to be some graphical changes to better suppose the 360's hardware.
  51. sinlab May 13, 2009 | Reply
    Why are you asking us? It was Sucker Punch that said it was only possible on the PS3. Sounds like a bunch of 360 fanboys freaking out here. So what if its only possible on the PS3? It's laughable when a great PS3 exclusive game comes out the panic-stricken 360 owners start grasping for straws. What's next? A trip to metacritic to give it a 60%?
  52. sinlab May 13, 2009 | Reply
    Why are you asking us? It was Sucker Punch that said it was only possible on the PS3. Sounds like a bunch of 360 fanboys freaking out here. So what if its only possible on the PS3? It's laughable when a great PS3 exclusive game comes out the panic-stricken 360 owners start grasping for straws. What's next? A trip to metacritic to give it a 60%?
  53. sinlab May 13, 2009 | Reply
    Why are you asking us? It was Sucker Punch that said it was only possible on the PS3. Sounds like a bunch of 360 fanboys freaking out here. So what if its only possible on the PS3? It's laughable when a great PS3 exclusive game comes out the panic-stricken 360 owners start grasping for straws. What's next? A trip to metacritic to give it a 60%?
  54. sinlab May 13, 2009 | Reply
    Why are you asking us? It was Sucker Punch that said it was only possible on the PS3. Sounds like a bunch of 360 fanboys freaking out here. So what if its only possible on the PS3? It's laughable when a great PS3 exclusive game comes out the panic-stricken 360 owners start grasping for straws. What's next? A trip to metacritic to give it a 60%?
  55. sinlab May 13, 2009 | Reply
    Why are you asking us? It was Sucker Punch that said it was only possible on the PS3. Sounds like a bunch of 360 fanboys freaking out here. So what if its only possible on the PS3? It's laughable when a great PS3 exclusive game comes out the panic-stricken 360 owners start grasping for straws. What's next? A trip to metacritic to give it a 60%?
  56. BR May 13, 2009 | Reply
    yea but gta 4 didn't have a city that changed based on you action. That means that the devs have to have a version of the city based on how you choose to play. They would ned a city mapped out right after the blast. Then they would need a city that is saved by cole and also a city that is further decayed should you choose to be evil. Also you need 2 versions of the citizens too. Ones that love you and ones that hate you. The city you start out in gta 4 is the same city at the end of the story and that's what people don't take into account when they say that gta 4 could fit on a dvd so why wouldn't this. The length of infamous has nothing to do with how big it is. It could be just as big as gta 4. Blu ray was def. a smart move by Sony. They don't need to worry about snaggin up every exclusive deal because they have so many 1st party studios, that know exactly how to use the ps3 hardware, and such a following that they will easily last another 7 years with the ps3.
  57. BR May 13, 2009 | Reply
    yea but gta 4 didn't have a city that changed based on you action. That means that the devs have to have a version of the city based on how you choose to play. They would ned a city mapped out right after the blast. Then they would need a city that is saved by cole and also a city that is further decayed should you choose to be evil. Also you need 2 versions of the citizens too. Ones that love you and ones that hate you. The city you start out in gta 4 is the same city at the end of the story and that's what people don't take into account when they say that gta 4 could fit on a dvd so why wouldn't this. The length of infamous has nothing to do with how big it is. It could be just as big as gta 4. Blu ray was def. a smart move by Sony. They don't need to worry about snaggin up every exclusive deal because they have so many 1st party studios, that know exactly how to use the ps3 hardware, and such a following that they will easily last another 7 years with the ps3.
  58. BR May 13, 2009 | Reply
    yea but gta 4 didn't have a city that changed based on you action. That means that the devs have to have a version of the city based on how you choose to play. They would ned a city mapped out right after the blast. Then they would need a city that is saved by cole and also a city that is further decayed should you choose to be evil. Also you need 2 versions of the citizens too. Ones that love you and ones that hate you. The city you start out in gta 4 is the same city at the end of the story and that's what people don't take into account when they say that gta 4 could fit on a dvd so why wouldn't this. The length of infamous has nothing to do with how big it is. It could be just as big as gta 4. Blu ray was def. a smart move by Sony. They don't need to worry about snaggin up every exclusive deal because they have so many 1st party studios, that know exactly how to use the ps3 hardware, and such a following that they will easily last another 7 years with the ps3.
  59. BR May 13, 2009 | Reply
    yea but gta 4 didn't have a city that changed based on you action. That means that the devs have to have a version of the city based on how you choose to play. They would ned a city mapped out right after the blast. Then they would need a city that is saved by cole and also a city that is further decayed should you choose to be evil. Also you need 2 versions of the citizens too. Ones that love you and ones that hate you. The city you start out in gta 4 is the same city at the end of the story and that's what people don't take into account when they say that gta 4 could fit on a dvd so why wouldn't this. The length of infamous has nothing to do with how big it is. It could be just as big as gta 4. Blu ray was def. a smart move by Sony. They don't need to worry about snaggin up every exclusive deal because they have so many 1st party studios, that know exactly how to use the ps3 hardware, and such a following that they will easily last another 7 years with the ps3.
  60. BR May 13, 2009 | Reply
    yea but gta 4 didn't have a city that changed based on you action. That means that the devs have to have a version of the city based on how you choose to play. They would ned a city mapped out right after the blast. Then they would need a city that is saved by cole and also a city that is further decayed should you choose to be evil. Also you need 2 versions of the citizens too. Ones that love you and ones that hate you. The city you start out in gta 4 is the same city at the end of the story and that's what people don't take into account when they say that gta 4 could fit on a dvd so why wouldn't this. The length of infamous has nothing to do with how big it is. It could be just as big as gta 4. Blu ray was def. a smart move by Sony. They don't need to worry about snaggin up every exclusive deal because they have so many 1st party studios, that know exactly how to use the ps3 hardware, and such a following that they will easily last another 7 years with the ps3.
  61. LevelHead May 13, 2009 | Reply
    sinlab is a prime example of what's wrong with gaming. No longer are discussions civil, it's now an us versus them mentality that's driving the industry. I own a PS3 but the loyal supporters are embarrassing. As are Xbox 360 supporters. If a game like Crackdown and Mass Effect can be done on the Xbox 360 then Sucker Punch could get InFamous to work on it as well. Trouble is they don't want to. Their too busy promoting their tight relationship with Sony. Did we hear Sucker Punch say anything last generation about wanting to take advantage of the larger RAM and standard hard drive in every Xbox system? Nope. Again they were too busy making PS2 games and building relations with Sony to care.
  62. LevelHead May 13, 2009 | Reply
    sinlab is a prime example of what's wrong with gaming. No longer are discussions civil, it's now an us versus them mentality that's driving the industry. I own a PS3 but the loyal supporters are embarrassing. As are Xbox 360 supporters. If a game like Crackdown and Mass Effect can be done on the Xbox 360 then Sucker Punch could get InFamous to work on it as well. Trouble is they don't want to. Their too busy promoting their tight relationship with Sony. Did we hear Sucker Punch say anything last generation about wanting to take advantage of the larger RAM and standard hard drive in every Xbox system? Nope. Again they were too busy making PS2 games and building relations with Sony to care.
  63. LevelHead May 13, 2009 | Reply
    sinlab is a prime example of what's wrong with gaming. No longer are discussions civil, it's now an us versus them mentality that's driving the industry. I own a PS3 but the loyal supporters are embarrassing. As are Xbox 360 supporters. If a game like Crackdown and Mass Effect can be done on the Xbox 360 then Sucker Punch could get InFamous to work on it as well. Trouble is they don't want to. Their too busy promoting their tight relationship with Sony. Did we hear Sucker Punch say anything last generation about wanting to take advantage of the larger RAM and standard hard drive in every Xbox system? Nope. Again they were too busy making PS2 games and building relations with Sony to care.
  64. LevelHead May 13, 2009 | Reply
    sinlab is a prime example of what's wrong with gaming. No longer are discussions civil, it's now an us versus them mentality that's driving the industry. I own a PS3 but the loyal supporters are embarrassing. As are Xbox 360 supporters. If a game like Crackdown and Mass Effect can be done on the Xbox 360 then Sucker Punch could get InFamous to work on it as well. Trouble is they don't want to. Their too busy promoting their tight relationship with Sony. Did we hear Sucker Punch say anything last generation about wanting to take advantage of the larger RAM and standard hard drive in every Xbox system? Nope. Again they were too busy making PS2 games and building relations with Sony to care.
  65. LevelHead May 13, 2009 | Reply
    sinlab is a prime example of what's wrong with gaming. No longer are discussions civil, it's now an us versus them mentality that's driving the industry. I own a PS3 but the loyal supporters are embarrassing. As are Xbox 360 supporters. If a game like Crackdown and Mass Effect can be done on the Xbox 360 then Sucker Punch could get InFamous to work on it as well. Trouble is they don't want to. Their too busy promoting their tight relationship with Sony. Did we hear Sucker Punch say anything last generation about wanting to take advantage of the larger RAM and standard hard drive in every Xbox system? Nope. Again they were too busy making PS2 games and building relations with Sony to care.
  66. BR May 13, 2009 | Reply
    Not to mention the fact that infamous looks pretty hi-res so far. Not to say gta 4 didn't have hi-res textures in it but the blurriness of it all an the terrible looking npc's didn't help it all that much. I still honestly think it's a beautiful looking game but I am curious to try out infamous. Its particle effects look pretty t*ts.
  67. BR May 13, 2009 | Reply
    Not to mention the fact that infamous looks pretty hi-res so far. Not to say gta 4 didn't have hi-res textures in it but the blurriness of it all an the terrible looking npc's didn't help it all that much. I still honestly think it's a beautiful looking game but I am curious to try out infamous. Its particle effects look pretty t*ts.
  68. BR May 13, 2009 | Reply
    Not to mention the fact that infamous looks pretty hi-res so far. Not to say gta 4 didn't have hi-res textures in it but the blurriness of it all an the terrible looking npc's didn't help it all that much. I still honestly think it's a beautiful looking game but I am curious to try out infamous. Its particle effects look pretty t*ts.
  69. BR May 13, 2009 | Reply
    Not to mention the fact that infamous looks pretty hi-res so far. Not to say gta 4 didn't have hi-res textures in it but the blurriness of it all an the terrible looking npc's didn't help it all that much. I still honestly think it's a beautiful looking game but I am curious to try out infamous. Its particle effects look pretty t*ts.
  70. BR May 13, 2009 | Reply
    Not to mention the fact that infamous looks pretty hi-res so far. Not to say gta 4 didn't have hi-res textures in it but the blurriness of it all an the terrible looking npc's didn't help it all that much. I still honestly think it's a beautiful looking game but I am curious to try out infamous. Its particle effects look pretty t*ts.
  71. LevelHead May 13, 2009 | Reply
    Sucker Punch knows they must advertise the PS3. It's in third place and cost more money than the other two consoles. So this is the best way to emphasize how the PS3 is better and the only system possible to create the games Sucker Punch wants to create their games on. They didn't need to talk about the PS2 hardware, it was killing the other consoles. So last generation it was all about driving home the sales and being on the most popular system with the best games. Now it's all of the sudden about the hardware and it seems the loyal fans are following the same steps. Ignore the better hardware last generation because the PS2 was the clear winner for market value but focus solely on the hardware this generation to try and get back that market value (which they lost big time) to cover up the higher cost. Fanboys are not only confusing but hypocrites.
  72. LevelHead May 13, 2009 | Reply
    Sucker Punch knows they must advertise the PS3. It's in third place and cost more money than the other two consoles. So this is the best way to emphasize how the PS3 is better and the only system possible to create the games Sucker Punch wants to create their games on. They didn't need to talk about the PS2 hardware, it was killing the other consoles. So last generation it was all about driving home the sales and being on the most popular system with the best games. Now it's all of the sudden about the hardware and it seems the loyal fans are following the same steps. Ignore the better hardware last generation because the PS2 was the clear winner for market value but focus solely on the hardware this generation to try and get back that market value (which they lost big time) to cover up the higher cost. Fanboys are not only confusing but hypocrites.
  73. LevelHead May 13, 2009 | Reply
    Sucker Punch knows they must advertise the PS3. It's in third place and cost more money than the other two consoles. So this is the best way to emphasize how the PS3 is better and the only system possible to create the games Sucker Punch wants to create their games on. They didn't need to talk about the PS2 hardware, it was killing the other consoles. So last generation it was all about driving home the sales and being on the most popular system with the best games. Now it's all of the sudden about the hardware and it seems the loyal fans are following the same steps. Ignore the better hardware last generation because the PS2 was the clear winner for market value but focus solely on the hardware this generation to try and get back that market value (which they lost big time) to cover up the higher cost. Fanboys are not only confusing but hypocrites.
  74. LevelHead May 13, 2009 | Reply
    Sucker Punch knows they must advertise the PS3. It's in third place and cost more money than the other two consoles. So this is the best way to emphasize how the PS3 is better and the only system possible to create the games Sucker Punch wants to create their games on. They didn't need to talk about the PS2 hardware, it was killing the other consoles. So last generation it was all about driving home the sales and being on the most popular system with the best games. Now it's all of the sudden about the hardware and it seems the loyal fans are following the same steps. Ignore the better hardware last generation because the PS2 was the clear winner for market value but focus solely on the hardware this generation to try and get back that market value (which they lost big time) to cover up the higher cost. Fanboys are not only confusing but hypocrites.
  75. LevelHead May 13, 2009 | Reply
    Sucker Punch knows they must advertise the PS3. It's in third place and cost more money than the other two consoles. So this is the best way to emphasize how the PS3 is better and the only system possible to create the games Sucker Punch wants to create their games on. They didn't need to talk about the PS2 hardware, it was killing the other consoles. So last generation it was all about driving home the sales and being on the most popular system with the best games. Now it's all of the sudden about the hardware and it seems the loyal fans are following the same steps. Ignore the better hardware last generation because the PS2 was the clear winner for market value but focus solely on the hardware this generation to try and get back that market value (which they lost big time) to cover up the higher cost. Fanboys are not only confusing but hypocrites.
  76. Robert Leon Bragg May 13, 2009 | Reply
    I believe that when a company states thats its only possible on a certain system it probably means that they used something specific that only the ps3 has!!! Either the Cell or something else that only the PS3 has!!!
  77. Robert Leon Bragg May 13, 2009 | Reply
    I believe that when a company states thats its only possible on a certain system it probably means that they used something specific that only the ps3 has!!! Either the Cell or something else that only the PS3 has!!!
  78. Robert Leon Bragg May 13, 2009 | Reply
    I believe that when a company states thats its only possible on a certain system it probably means that they used something specific that only the ps3 has!!! Either the Cell or something else that only the PS3 has!!!
  79. Robert Leon Bragg May 13, 2009 | Reply
    I believe that when a company states thats its only possible on a certain system it probably means that they used something specific that only the ps3 has!!! Either the Cell or something else that only the PS3 has!!!
  80. Robert Leon Bragg May 13, 2009 | Reply
    I believe that when a company states thats its only possible on a certain system it probably means that they used something specific that only the ps3 has!!! Either the Cell or something else that only the PS3 has!!!
  81. THEY TOO OUR JOBS!! May 13, 2009 | Reply
    Its only possible because its on a Blu-Ray disc :D;-)

    Technically they are right
  82. THEY TOO OUR JOBS!! May 13, 2009 | Reply
    Its only possible because its on a Blu-Ray disc :D;-)

    Technically they are right
  83. THEY TOO OUR JOBS!! May 13, 2009 | Reply
    Its only possible because its on a Blu-Ray disc :D;-)

    Technically they are right
  84. THEY TOO OUR JOBS!! May 13, 2009 | Reply
    Its only possible because its on a Blu-Ray disc :D;-)

    Technically they are right
  85. THEY TOO OUR JOBS!! May 13, 2009 | Reply
    Its only possible because its on a Blu-Ray disc :D;-)

    Technically they are right
  86. BR May 13, 2009 | Reply
    what if it truly was because of the DVD's lack of space that made this only possible on ps3. You don't know that. Mass effect was a huge game but there were only like 4 big environments in the game. The rest of them were ghost towns on undeveloped planets. That was Bio wares trick to make the game appear massive (loved the game tho). There were also a lot of load times. This is all streamed and only loads one time at the beginning. Not knocking anybody just comparing.
  87. BR May 13, 2009 | Reply
    what if it truly was because of the DVD's lack of space that made this only possible on ps3. You don't know that. Mass effect was a huge game but there were only like 4 big environments in the game. The rest of them were ghost towns on undeveloped planets. That was Bio wares trick to make the game appear massive (loved the game tho). There were also a lot of load times. This is all streamed and only loads one time at the beginning. Not knocking anybody just comparing.
  88. BR May 13, 2009 | Reply
    what if it truly was because of the DVD's lack of space that made this only possible on ps3. You don't know that. Mass effect was a huge game but there were only like 4 big environments in the game. The rest of them were ghost towns on undeveloped planets. That was Bio wares trick to make the game appear massive (loved the game tho). There were also a lot of load times. This is all streamed and only loads one time at the beginning. Not knocking anybody just comparing.
  89. BR May 13, 2009 | Reply
    what if it truly was because of the DVD's lack of space that made this only possible on ps3. You don't know that. Mass effect was a huge game but there were only like 4 big environments in the game. The rest of them were ghost towns on undeveloped planets. That was Bio wares trick to make the game appear massive (loved the game tho). There were also a lot of load times. This is all streamed and only loads one time at the beginning. Not knocking anybody just comparing.
  90. BR May 13, 2009 | Reply
    what if it truly was because of the DVD's lack of space that made this only possible on ps3. You don't know that. Mass effect was a huge game but there were only like 4 big environments in the game. The rest of them were ghost towns on undeveloped planets. That was Bio wares trick to make the game appear massive (loved the game tho). There were also a lot of load times. This is all streamed and only loads one time at the beginning. Not knocking anybody just comparing.
  91. JIS May 13, 2009 | Reply
    Not to mention about inFAMOUS having no in-game loading times at all. Zero loading time! Last I saw the same was with Uncharted.

    This message was written with ps3's web browser.
  92. JIS May 13, 2009 | Reply
    Not to mention about inFAMOUS having no in-game loading times at all. Zero loading time! Last I saw the same was with Uncharted.

    This message was written with ps3's web browser.
  93. JIS May 13, 2009 | Reply
    Not to mention about inFAMOUS having no in-game loading times at all. Zero loading time! Last I saw the same was with Uncharted.

    This message was written with ps3's web browser.
  94. JIS May 13, 2009 | Reply
    Not to mention about inFAMOUS having no in-game loading times at all. Zero loading time! Last I saw the same was with Uncharted.

    This message was written with ps3's web browser.
  95. JIS May 13, 2009 | Reply
    Not to mention about inFAMOUS having no in-game loading times at all. Zero loading time! Last I saw the same was with Uncharted.

    This message was written with ps3's web browser.
  96. joe75 May 13, 2009 | Reply
    true, deferred engine, lights, physics, HDD streaming, BD caspacity, possible ONLY on PS3.
  97. joe75 May 13, 2009 | Reply
    true, deferred engine, lights, physics, HDD streaming, BD caspacity, possible ONLY on PS3.
  98. joe75 May 13, 2009 | Reply
    true, deferred engine, lights, physics, HDD streaming, BD caspacity, possible ONLY on PS3.
  99. joe75 May 13, 2009 | Reply
    true, deferred engine, lights, physics, HDD streaming, BD caspacity, possible ONLY on PS3.
  100. joe75 May 13, 2009 | Reply
    true, deferred engine, lights, physics, HDD streaming, BD caspacity, possible ONLY on PS3.
  101. joe75 May 13, 2009 | Reply
    deferred lighting in all his glory, ONLY on PS3, so stop talking crap about low res gears, mass defect static pre baked unreal crap.

    http://www.computerandvideogames.com/video.php?id=2618
  102. joe75 May 13, 2009 | Reply
    deferred lighting in all his glory, ONLY on PS3, so stop talking crap about low res gears, mass defect static pre baked unreal crap.

    http://www.computerandvideogames.com/video.php?id=2618
  103. joe75 May 13, 2009 | Reply
    deferred lighting in all his glory, ONLY on PS3, so stop talking crap about low res gears, mass defect static pre baked unreal crap.

    http://www.computerandvideogames.com/video.php?id=2618
  104. joe75 May 13, 2009 | Reply
    deferred lighting in all his glory, ONLY on PS3, so stop talking crap about low res gears, mass defect static pre baked unreal crap.

    http://www.computerandvideogames.com/video.php?id=2618
  105. joe75 May 13, 2009 | Reply
    deferred lighting in all his glory, ONLY on PS3, so stop talking crap about low res gears, mass defect static pre baked unreal crap.

    http://www.computerandvideogames.com/video.php?id=2618
  106. joe75 May 13, 2009 | Reply
    http://www.computerandvideogames.com/video.php?id=2618

    watch and learn
  107. joe75 May 13, 2009 | Reply
    http://www.computerandvideogames.com/video.php?id=2618

    watch and learn
  108. joe75 May 13, 2009 | Reply
    http://www.computerandvideogames.com/video.php?id=2618

    watch and learn
  109. joe75 May 13, 2009 | Reply
    http://www.computerandvideogames.com/video.php?id=2618

    watch and learn
  110. joe75 May 13, 2009 | Reply
    http://www.computerandvideogames.com/video.php?id=2618

    watch and learn
  111. guiuy May 13, 2009 | Reply
    Looking at the horrible draw distance InFamous has, i agree what the title says: that level of (poor) performance can only be accomplished on the Playstation 3.
  112. guiuy May 13, 2009 | Reply
    Looking at the horrible draw distance InFamous has, i agree what the title says: that level of (poor) performance can only be accomplished on the Playstation 3.
  113. guiuy May 13, 2009 | Reply
    Looking at the horrible draw distance InFamous has, i agree what the title says: that level of (poor) performance can only be accomplished on the Playstation 3.
  114. guiuy May 13, 2009 | Reply
    Looking at the horrible draw distance InFamous has, i agree what the title says: that level of (poor) performance can only be accomplished on the Playstation 3.
  115. guiuy May 13, 2009 | Reply
    Looking at the horrible draw distance InFamous has, i agree what the title says: that level of (poor) performance can only be accomplished on the Playstation 3.
  116. joe75 May 13, 2009 | Reply
    kiddo, Infamous has fantastic draw distance.
  117. joe75 May 13, 2009 | Reply
    kiddo, Infamous has fantastic draw distance.
  118. joe75 May 13, 2009 | Reply
    kiddo, Infamous has fantastic draw distance.
  119. joe75 May 13, 2009 | Reply
    kiddo, Infamous has fantastic draw distance.
  120. joe75 May 13, 2009 | Reply
    kiddo, Infamous has fantastic draw distance.
  121. BR May 13, 2009 | Reply
    I wasn't gonna mention it but it's true. Most xbox 360 games are static. Ps3 has the cell to allow more animation blending to make the world more alive. Look at killzone 2, Uncharted, mgs4 and now infamous. Microsoft took the lazy way out this gen because it was the profitable thing to do but w/e they're doin their thing and sony is doing theirs.
  122. BR May 13, 2009 | Reply
    I wasn't gonna mention it but it's true. Most xbox 360 games are static. Ps3 has the cell to allow more animation blending to make the world more alive. Look at killzone 2, Uncharted, mgs4 and now infamous. Microsoft took the lazy way out this gen because it was the profitable thing to do but w/e they're doin their thing and sony is doing theirs.
  123. BR May 13, 2009 | Reply
    I wasn't gonna mention it but it's true. Most xbox 360 games are static. Ps3 has the cell to allow more animation blending to make the world more alive. Look at killzone 2, Uncharted, mgs4 and now infamous. Microsoft took the lazy way out this gen because it was the profitable thing to do but w/e they're doin their thing and sony is doing theirs.
  124. BR May 13, 2009 | Reply
    I wasn't gonna mention it but it's true. Most xbox 360 games are static. Ps3 has the cell to allow more animation blending to make the world more alive. Look at killzone 2, Uncharted, mgs4 and now infamous. Microsoft took the lazy way out this gen because it was the profitable thing to do but w/e they're doin their thing and sony is doing theirs.
  125. BR May 13, 2009 | Reply
    I wasn't gonna mention it but it's true. Most xbox 360 games are static. Ps3 has the cell to allow more animation blending to make the world more alive. Look at killzone 2, Uncharted, mgs4 and now infamous. Microsoft took the lazy way out this gen because it was the profitable thing to do but w/e they're doin their thing and sony is doing theirs.
  126. guiuy May 13, 2009 | Reply
    joe75, i understand you're a PS3 fanboy and you probably have a hard life because of that, but if you pay attention in the distance, you can see the textures blurred. And that's just pathetic for a 2009 game.
  127. guiuy May 13, 2009 | Reply
    joe75, i understand you're a PS3 fanboy and you probably have a hard life because of that, but if you pay attention in the distance, you can see the textures blurred. And that's just pathetic for a 2009 game.
  128. guiuy May 13, 2009 | Reply
    joe75, i understand you're a PS3 fanboy and you probably have a hard life because of that, but if you pay attention in the distance, you can see the textures blurred. And that's just pathetic for a 2009 game.
  129. guiuy May 13, 2009 | Reply
    joe75, i understand you're a PS3 fanboy and you probably have a hard life because of that, but if you pay attention in the distance, you can see the textures blurred. And that's just pathetic for a 2009 game.
  130. guiuy May 13, 2009 | Reply
    joe75, i understand you're a PS3 fanboy and you probably have a hard life because of that, but if you pay attention in the distance, you can see the textures blurred. And that's just pathetic for a 2009 game.
  131. guiuy May 13, 2009 | Reply
    ... I don't even own a Xbox. And the problem you pointed is caused by a backup disc, and the vid clearly mentions it. Nevertheless, Infamous still sucks.
  132. guiuy May 13, 2009 | Reply
    ... I don't even own a Xbox. And the problem you pointed is caused by a backup disc, and the vid clearly mentions it. Nevertheless, Infamous still sucks.
  133. guiuy May 13, 2009 | Reply
    ... I don't even own a Xbox. And the problem you pointed is caused by a backup disc, and the vid clearly mentions it. Nevertheless, Infamous still sucks.
  134. guiuy May 13, 2009 | Reply
    ... I don't even own a Xbox. And the problem you pointed is caused by a backup disc, and the vid clearly mentions it. Nevertheless, Infamous still sucks.
  135. guiuy May 13, 2009 | Reply
    ... I don't even own a Xbox. And the problem you pointed is caused by a backup disc, and the vid clearly mentions it. Nevertheless, Infamous still sucks.
  136. joe75 May 13, 2009 | Reply
    shut up poor xcrap cry bot.
  137. joe75 May 13, 2009 | Reply
    shut up poor xcrap cry bot.
  138. joe75 May 13, 2009 | Reply
    shut up poor xcrap cry bot.
  139. joe75 May 13, 2009 | Reply
    shut up poor xcrap cry bot.
  140. joe75 May 13, 2009 | Reply
    shut up poor xcrap cry bot.
  141. fei-hurryg May 13, 2009 | Reply
    why can't it be a possibility? The same was said about Killzone2 and 360 fanboys went off ranting. If the 360 can do it, then let's see it done. O own both consoles and yet nothing has come close to killzone2.

    1) the game is not 15 hours, it is 15 hours each way ( good and evil paths) and then there are the added 30 side missions as well as collectsbles. Ign reckon it is more like 60 hours if you don't rush and play through properly.

    2) the map is crammed with structures that can be deformed, broken and that change appearance depending in coles actions.

    3) everything is pretty much scalable in the game unlike PoP or Assassins Creed. The tech video shows how they had to program every section that can used and that's pretty much the while story.

    4) the graphics easily surpass gta4 or any other open world game and the lighting and particle effects look awesome.

    5) I wouldn't be surprised if the game has full 7.1 audio


    On the flipside it may be possible on the 360:

    1) compress all the textures and audio

    2) what doesn't fit onto the DVD, release it as DLC

  142. fei-hurryg May 13, 2009 | Reply
    why can't it be a possibility? The same was said about Killzone2 and 360 fanboys went off ranting. If the 360 can do it, then let's see it done. O own both consoles and yet nothing has come close to killzone2.

    1) the game is not 15 hours, it is 15 hours each way ( good and evil paths) and then there are the added 30 side missions as well as collectsbles. Ign reckon it is more like 60 hours if you don't rush and play through properly.

    2) the map is crammed with structures that can be deformed, broken and that change appearance depending in coles actions.

    3) everything is pretty much scalable in the game unlike PoP or Assassins Creed. The tech video shows how they had to program every section that can used and that's pretty much the while story.

    4) the graphics easily surpass gta4 or any other open world game and the lighting and particle effects look awesome.

    5) I wouldn't be surprised if the game has full 7.1 audio


    On the flipside it may be possible on the 360:

    1) compress all the textures and audio

    2) what doesn't fit onto the DVD, release it as DLC

  143. fei-hurryg May 13, 2009 | Reply
    why can't it be a possibility? The same was said about Killzone2 and 360 fanboys went off ranting. If the 360 can do it, then let's see it done. O own both consoles and yet nothing has come close to killzone2.

    1) the game is not 15 hours, it is 15 hours each way ( good and evil paths) and then there are the added 30 side missions as well as collectsbles. Ign reckon it is more like 60 hours if you don't rush and play through properly.

    2) the map is crammed with structures that can be deformed, broken and that change appearance depending in coles actions.

    3) everything is pretty much scalable in the game unlike PoP or Assassins Creed. The tech video shows how they had to program every section that can used and that's pretty much the while story.

    4) the graphics easily surpass gta4 or any other open world game and the lighting and particle effects look awesome.

    5) I wouldn't be surprised if the game has full 7.1 audio


    On the flipside it may be possible on the 360:

    1) compress all the textures and audio

    2) what doesn't fit onto the DVD, release it as DLC

  144. fei-hurryg May 13, 2009 | Reply
    why can't it be a possibility? The same was said about Killzone2 and 360 fanboys went off ranting. If the 360 can do it, then let's see it done. O own both consoles and yet nothing has come close to killzone2.

    1) the game is not 15 hours, it is 15 hours each way ( good and evil paths) and then there are the added 30 side missions as well as collectsbles. Ign reckon it is more like 60 hours if you don't rush and play through properly.

    2) the map is crammed with structures that can be deformed, broken and that change appearance depending in coles actions.

    3) everything is pretty much scalable in the game unlike PoP or Assassins Creed. The tech video shows how they had to program every section that can used and that's pretty much the while story.

    4) the graphics easily surpass gta4 or any other open world game and the lighting and particle effects look awesome.

    5) I wouldn't be surprised if the game has full 7.1 audio


    On the flipside it may be possible on the 360:

    1) compress all the textures and audio

    2) what doesn't fit onto the DVD, release it as DLC

  145. fei-hurryg May 13, 2009 | Reply
    why can't it be a possibility? The same was said about Killzone2 and 360 fanboys went off ranting. If the 360 can do it, then let's see it done. O own both consoles and yet nothing has come close to killzone2.

    1) the game is not 15 hours, it is 15 hours each way ( good and evil paths) and then there are the added 30 side missions as well as collectsbles. Ign reckon it is more like 60 hours if you don't rush and play through properly.

    2) the map is crammed with structures that can be deformed, broken and that change appearance depending in coles actions.

    3) everything is pretty much scalable in the game unlike PoP or Assassins Creed. The tech video shows how they had to program every section that can used and that's pretty much the while story.

    4) the graphics easily surpass gta4 or any other open world game and the lighting and particle effects look awesome.

    5) I wouldn't be surprised if the game has full 7.1 audio


    On the flipside it may be possible on the 360:

    1) compress all the textures and audio

    2) what doesn't fit onto the DVD, release it as DLC

  146. Kable May 13, 2009 | Reply
    I can't believe all these people that go "OMG BLUERAY, 40GB!!!! - NO WAI!" But then if you look at a first-gen game like Oblivion, which had over 40gb of speech alone, one would wonder how they could possibly fit that onto a blu-ray. I guess console gamers of this generation have never heard of compression... it's how games were made before devs could just get lazy and use up 30gbs for uncompressed audio. I'm really tickled pink by this latest MGS4 for the 360 rumor. We shall see if it holds weight, and if it does, how fast these inFamous devs will be back-tracking.

    I'm not totally sold on the rumor, but hey, Final Fantasy & Tekken on the xbox 360? Who woulda ever thought that would happen coming out of last gen.
  147. Kable May 13, 2009 | Reply
    I can't believe all these people that go "OMG BLUERAY, 40GB!!!! - NO WAI!" But then if you look at a first-gen game like Oblivion, which had over 40gb of speech alone, one would wonder how they could possibly fit that onto a blu-ray. I guess console gamers of this generation have never heard of compression... it's how games were made before devs could just get lazy and use up 30gbs for uncompressed audio. I'm really tickled pink by this latest MGS4 for the 360 rumor. We shall see if it holds weight, and if it does, how fast these inFamous devs will be back-tracking.

    I'm not totally sold on the rumor, but hey, Final Fantasy & Tekken on the xbox 360? Who woulda ever thought that would happen coming out of last gen.
  148. Kable May 13, 2009 | Reply
    I can't believe all these people that go "OMG BLUERAY, 40GB!!!! - NO WAI!" But then if you look at a first-gen game like Oblivion, which had over 40gb of speech alone, one would wonder how they could possibly fit that onto a blu-ray. I guess console gamers of this generation have never heard of compression... it's how games were made before devs could just get lazy and use up 30gbs for uncompressed audio. I'm really tickled pink by this latest MGS4 for the 360 rumor. We shall see if it holds weight, and if it does, how fast these inFamous devs will be back-tracking.

    I'm not totally sold on the rumor, but hey, Final Fantasy & Tekken on the xbox 360? Who woulda ever thought that would happen coming out of last gen.
  149. Kable May 13, 2009 | Reply
    I can't believe all these people that go "OMG BLUERAY, 40GB!!!! - NO WAI!" But then if you look at a first-gen game like Oblivion, which had over 40gb of speech alone, one would wonder how they could possibly fit that onto a blu-ray. I guess console gamers of this generation have never heard of compression... it's how games were made before devs could just get lazy and use up 30gbs for uncompressed audio. I'm really tickled pink by this latest MGS4 for the 360 rumor. We shall see if it holds weight, and if it does, how fast these inFamous devs will be back-tracking.

    I'm not totally sold on the rumor, but hey, Final Fantasy & Tekken on the xbox 360? Who woulda ever thought that would happen coming out of last gen.
  150. Kable May 13, 2009 | Reply
    I can't believe all these people that go "OMG BLUERAY, 40GB!!!! - NO WAI!" But then if you look at a first-gen game like Oblivion, which had over 40gb of speech alone, one would wonder how they could possibly fit that onto a blu-ray. I guess console gamers of this generation have never heard of compression... it's how games were made before devs could just get lazy and use up 30gbs for uncompressed audio. I'm really tickled pink by this latest MGS4 for the 360 rumor. We shall see if it holds weight, and if it does, how fast these inFamous devs will be back-tracking.

    I'm not totally sold on the rumor, but hey, Final Fantasy & Tekken on the xbox 360? Who woulda ever thought that would happen coming out of last gen.
  151. Kable May 13, 2009 | Reply
    er "possibly fit onto a -dual-layer dvd-" (not blu-ray). You get my point though. xD

    That'll teach me not to proof-read.
  152. Kable May 13, 2009 | Reply
    er "possibly fit onto a -dual-layer dvd-" (not blu-ray). You get my point though. xD

    That'll teach me not to proof-read.
  153. Kable May 13, 2009 | Reply
    er "possibly fit onto a -dual-layer dvd-" (not blu-ray). You get my point though. xD

    That'll teach me not to proof-read.
  154. Kable May 13, 2009 | Reply
    er "possibly fit onto a -dual-layer dvd-" (not blu-ray). You get my point though. xD

    That'll teach me not to proof-read.
  155. Kable May 13, 2009 | Reply
    er "possibly fit onto a -dual-layer dvd-" (not blu-ray). You get my point though. xD

    That'll teach me not to proof-read.
  156. BR May 13, 2009 | Reply
    I'd love to see where it says bethesda got 40 gigs of speech compressed small enough to fit on a dvd and be able to still fit the rest of that huge game on the same disc.
  157. BR May 13, 2009 | Reply
    I'd love to see where it says bethesda got 40 gigs of speech compressed small enough to fit on a dvd and be able to still fit the rest of that huge game on the same disc.
  158. BR May 13, 2009 | Reply
    I'd love to see where it says bethesda got 40 gigs of speech compressed small enough to fit on a dvd and be able to still fit the rest of that huge game on the same disc.
  159. BR May 13, 2009 | Reply
    I'd love to see where it says bethesda got 40 gigs of speech compressed small enough to fit on a dvd and be able to still fit the rest of that huge game on the same disc.
  160. BR May 13, 2009 | Reply
    I'd love to see where it says bethesda got 40 gigs of speech compressed small enough to fit on a dvd and be able to still fit the rest of that huge game on the same disc.
  161. Taz May 13, 2009 | Reply
    I am not even getting into how dumb that sounds, good try though, but he is wrong and a fucking moron.
  162. Taz May 13, 2009 | Reply
    I am not even getting into how dumb that sounds, good try though, but he is wrong and a fucking moron.
  163. Taz May 13, 2009 | Reply
    I am not even getting into how dumb that sounds, good try though, but he is wrong and a fucking moron.
  164. Taz May 13, 2009 | Reply
    I am not even getting into how dumb that sounds, good try though, but he is wrong and a fucking moron.
  165. Taz May 13, 2009 | Reply
    I am not even getting into how dumb that sounds, good try though, but he is wrong and a fucking moron.
  166. KevlaR May 13, 2009 | Reply
    Try putting the disc into a 360. It won't work.
  167. KevlaR May 13, 2009 | Reply
    Try putting the disc into a 360. It won't work.
  168. KevlaR May 13, 2009 | Reply
    Try putting the disc into a 360. It won't work.
  169. KevlaR May 13, 2009 | Reply
    Try putting the disc into a 360. It won't work.
  170. KevlaR May 13, 2009 | Reply
    Try putting the disc into a 360. It won't work.
  171. Serph May 13, 2009 | Reply
    People do not understand technical aspects. First of all the main reason why those games fit on a DVD is because of compression of textures, sound, music, etc. You do understand that when you compress such things they come lower and lower quality, especially when it comes to zooming into these textures, and the fact that many companies must put many filters, anti-alising, etc for 360 games. Hence why it takes more disc space since everything is uncompressed which gives better quality overall.

    The other thing is just because a game is OMG 43543534 MILLION HOURS LONG, doesn't mean anything when it comes to taking space (One of my favorite games last generation was only 3gigs and had eight different endings multiple routes and the main story took 40+ hours to go through). Every games engine runs differently, is coded differently, and runs on different hardware. If someone is going to claim to me that the Cell inside the PS3 can be matched by the 360, you are just being funny the game itself runs very fluid even with so much clutter and things going on.

    Graphics don't exactly add up disc space for all cases, and the games demo as most demos are compressed down especially textures to lessen the download size, especially with an open world game like this, its clear they had to compress to make the demo only 1.2gigs and give access to the whole island. Explain how 2D games can take up the same amount as a full 3D adventure or more than one. Also the PS3 when it runs on HD all games at least run at 720p, while some run 1080p without resizing etc. The 360 is unable to do so as it isn't a true HD console, google this up you'll be proved wrong as many games claiming to run either 720p or 1080p are actually running 640p or less or just simply upsized.

    I own all three consoles, so if anyone throws out me being a fanboy is just being silly and irrational. I'm just explaining technical aspects to explain all these misconceptions. I love all the consoles I have but all the flak that the PS3 gets just makes no sense. Either its ignorance to how technology works, misinformation on these things, or fanboyism and bias against the console.
  172. Serph May 13, 2009 | Reply
    People do not understand technical aspects. First of all the main reason why those games fit on a DVD is because of compression of textures, sound, music, etc. You do understand that when you compress such things they come lower and lower quality, especially when it comes to zooming into these textures, and the fact that many companies must put many filters, anti-alising, etc for 360 games. Hence why it takes more disc space since everything is uncompressed which gives better quality overall.

    The other thing is just because a game is OMG 43543534 MILLION HOURS LONG, doesn't mean anything when it comes to taking space (One of my favorite games last generation was only 3gigs and had eight different endings multiple routes and the main story took 40+ hours to go through). Every games engine runs differently, is coded differently, and runs on different hardware. If someone is going to claim to me that the Cell inside the PS3 can be matched by the 360, you are just being funny the game itself runs very fluid even with so much clutter and things going on.

    Graphics don't exactly add up disc space for all cases, and the games demo as most demos are compressed down especially textures to lessen the download size, especially with an open world game like this, its clear they had to compress to make the demo only 1.2gigs and give access to the whole island. Explain how 2D games can take up the same amount as a full 3D adventure or more than one. Also the PS3 when it runs on HD all games at least run at 720p, while some run 1080p without resizing etc. The 360 is unable to do so as it isn't a true HD console, google this up you'll be proved wrong as many games claiming to run either 720p or 1080p are actually running 640p or less or just simply upsized.

    I own all three consoles, so if anyone throws out me being a fanboy is just being silly and irrational. I'm just explaining technical aspects to explain all these misconceptions. I love all the consoles I have but all the flak that the PS3 gets just makes no sense. Either its ignorance to how technology works, misinformation on these things, or fanboyism and bias against the console.
  173. Serph May 13, 2009 | Reply
    People do not understand technical aspects. First of all the main reason why those games fit on a DVD is because of compression of textures, sound, music, etc. You do understand that when you compress such things they come lower and lower quality, especially when it comes to zooming into these textures, and the fact that many companies must put many filters, anti-alising, etc for 360 games. Hence why it takes more disc space since everything is uncompressed which gives better quality overall.

    The other thing is just because a game is OMG 43543534 MILLION HOURS LONG, doesn't mean anything when it comes to taking space (One of my favorite games last generation was only 3gigs and had eight different endings multiple routes and the main story took 40+ hours to go through). Every games engine runs differently, is coded differently, and runs on different hardware. If someone is going to claim to me that the Cell inside the PS3 can be matched by the 360, you are just being funny the game itself runs very fluid even with so much clutter and things going on.

    Graphics don't exactly add up disc space for all cases, and the games demo as most demos are compressed down especially textures to lessen the download size, especially with an open world game like this, its clear they had to compress to make the demo only 1.2gigs and give access to the whole island. Explain how 2D games can take up the same amount as a full 3D adventure or more than one. Also the PS3 when it runs on HD all games at least run at 720p, while some run 1080p without resizing etc. The 360 is unable to do so as it isn't a true HD console, google this up you'll be proved wrong as many games claiming to run either 720p or 1080p are actually running 640p or less or just simply upsized.

    I own all three consoles, so if anyone throws out me being a fanboy is just being silly and irrational. I'm just explaining technical aspects to explain all these misconceptions. I love all the consoles I have but all the flak that the PS3 gets just makes no sense. Either its ignorance to how technology works, misinformation on these things, or fanboyism and bias against the console.
  174. Serph May 13, 2009 | Reply
    People do not understand technical aspects. First of all the main reason why those games fit on a DVD is because of compression of textures, sound, music, etc. You do understand that when you compress such things they come lower and lower quality, especially when it comes to zooming into these textures, and the fact that many companies must put many filters, anti-alising, etc for 360 games. Hence why it takes more disc space since everything is uncompressed which gives better quality overall.

    The other thing is just because a game is OMG 43543534 MILLION HOURS LONG, doesn't mean anything when it comes to taking space (One of my favorite games last generation was only 3gigs and had eight different endings multiple routes and the main story took 40+ hours to go through). Every games engine runs differently, is coded differently, and runs on different hardware. If someone is going to claim to me that the Cell inside the PS3 can be matched by the 360, you are just being funny the game itself runs very fluid even with so much clutter and things going on.

    Graphics don't exactly add up disc space for all cases, and the games demo as most demos are compressed down especially textures to lessen the download size, especially with an open world game like this, its clear they had to compress to make the demo only 1.2gigs and give access to the whole island. Explain how 2D games can take up the same amount as a full 3D adventure or more than one. Also the PS3 when it runs on HD all games at least run at 720p, while some run 1080p without resizing etc. The 360 is unable to do so as it isn't a true HD console, google this up you'll be proved wrong as many games claiming to run either 720p or 1080p are actually running 640p or less or just simply upsized.

    I own all three consoles, so if anyone throws out me being a fanboy is just being silly and irrational. I'm just explaining technical aspects to explain all these misconceptions. I love all the consoles I have but all the flak that the PS3 gets just makes no sense. Either its ignorance to how technology works, misinformation on these things, or fanboyism and bias against the console.
  175. Serph May 13, 2009 | Reply
    People do not understand technical aspects. First of all the main reason why those games fit on a DVD is because of compression of textures, sound, music, etc. You do understand that when you compress such things they come lower and lower quality, especially when it comes to zooming into these textures, and the fact that many companies must put many filters, anti-alising, etc for 360 games. Hence why it takes more disc space since everything is uncompressed which gives better quality overall.

    The other thing is just because a game is OMG 43543534 MILLION HOURS LONG, doesn't mean anything when it comes to taking space (One of my favorite games last generation was only 3gigs and had eight different endings multiple routes and the main story took 40+ hours to go through). Every games engine runs differently, is coded differently, and runs on different hardware. If someone is going to claim to me that the Cell inside the PS3 can be matched by the 360, you are just being funny the game itself runs very fluid even with so much clutter and things going on.

    Graphics don't exactly add up disc space for all cases, and the games demo as most demos are compressed down especially textures to lessen the download size, especially with an open world game like this, its clear they had to compress to make the demo only 1.2gigs and give access to the whole island. Explain how 2D games can take up the same amount as a full 3D adventure or more than one. Also the PS3 when it runs on HD all games at least run at 720p, while some run 1080p without resizing etc. The 360 is unable to do so as it isn't a true HD console, google this up you'll be proved wrong as many games claiming to run either 720p or 1080p are actually running 640p or less or just simply upsized.

    I own all three consoles, so if anyone throws out me being a fanboy is just being silly and irrational. I'm just explaining technical aspects to explain all these misconceptions. I love all the consoles I have but all the flak that the PS3 gets just makes no sense. Either its ignorance to how technology works, misinformation on these things, or fanboyism and bias against the console.
  176. Nick McCandless May 13, 2009 | Reply
    Who ever said that the game is horrible? All that I am saying along with many others is that we think this statement was due to a close relationship with Sony. If you disagree, please tell me what you see in inFAMOUS that you feel is impossible on the 360.
  177. Nick McCandless May 13, 2009 | Reply
    Who ever said that the game is horrible? All that I am saying along with many others is that we think this statement was due to a close relationship with Sony. If you disagree, please tell me what you see in inFAMOUS that you feel is impossible on the 360.
  178. Nick McCandless May 13, 2009 | Reply
    Who ever said that the game is horrible? All that I am saying along with many others is that we think this statement was due to a close relationship with Sony. If you disagree, please tell me what you see in inFAMOUS that you feel is impossible on the 360.
  179. Nick McCandless May 13, 2009 | Reply
    Who ever said that the game is horrible? All that I am saying along with many others is that we think this statement was due to a close relationship with Sony. If you disagree, please tell me what you see in inFAMOUS that you feel is impossible on the 360.
  180. Nick McCandless May 13, 2009 | Reply
    Who ever said that the game is horrible? All that I am saying along with many others is that we think this statement was due to a close relationship with Sony. If you disagree, please tell me what you see in inFAMOUS that you feel is impossible on the 360.
  181. Nick McCandless May 13, 2009 | Reply
    I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.
  182. Nick McCandless May 13, 2009 | Reply
    I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.
  183. Nick McCandless May 13, 2009 | Reply
    I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.
  184. Nick McCandless May 13, 2009 | Reply
    I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.
  185. Nick McCandless May 13, 2009 | Reply
    I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.
  186. Nick McCandless May 13, 2009 | Reply
    If you watch the other inFAMOUS interview on my site, you would see that only certain cut scenes are different, not the entire story.
  187. Nick McCandless May 13, 2009 | Reply
    If you watch the other inFAMOUS interview on my site, you would see that only certain cut scenes are different, not the entire story.
  188. Nick McCandless May 13, 2009 | Reply
    If you watch the other inFAMOUS interview on my site, you would see that only certain cut scenes are different, not the entire story.
  189. Nick McCandless May 13, 2009 | Reply
    If you watch the other inFAMOUS interview on my site, you would see that only certain cut scenes are different, not the entire story.
  190. Nick McCandless May 13, 2009 | Reply
    If you watch the other inFAMOUS interview on my site, you would see that only certain cut scenes are different, not the entire story.
  191. Prashanth Narayan May 14, 2009 | Reply
    Hell They are Right,Infamous can never be made on any other console.And only A Douchebag would compare infamous with the shitty Prototype(crappy crap).Infamous would require some 6dual layered prehistoric stone age tech called DVD!!

    Infamous is all set to make PS3 FAMOUS forever!!The game can win the Creative game of the year award at the BAFTA,!!
  192. Prashanth Narayan May 14, 2009 | Reply
    Hell They are Right,Infamous can never be made on any other console.And only A Douchebag would compare infamous with the shitty Prototype(crappy crap).Infamous would require some 6dual layered prehistoric stone age tech called DVD!!

    Infamous is all set to make PS3 FAMOUS forever!!The game can win the Creative game of the year award at the BAFTA,!!
  193. Prashanth Narayan May 14, 2009 | Reply
    Hell They are Right,Infamous can never be made on any other console.And only A Douchebag would compare infamous with the shitty Prototype(crappy crap).Infamous would require some 6dual layered prehistoric stone age tech called DVD!!

    Infamous is all set to make PS3 FAMOUS forever!!The game can win the Creative game of the year award at the BAFTA,!!
  194. Prashanth Narayan May 14, 2009 | Reply
    Hell They are Right,Infamous can never be made on any other console.And only A Douchebag would compare infamous with the shitty Prototype(crappy crap).Infamous would require some 6dual layered prehistoric stone age tech called DVD!!

    Infamous is all set to make PS3 FAMOUS forever!!The game can win the Creative game of the year award at the BAFTA,!!
  195. Prashanth Narayan May 14, 2009 | Reply
    Hell They are Right,Infamous can never be made on any other console.And only A Douchebag would compare infamous with the shitty Prototype(crappy crap).Infamous would require some 6dual layered prehistoric stone age tech called DVD!!

    Infamous is all set to make PS3 FAMOUS forever!!The game can win the Creative game of the year award at the BAFTA,!!
  196. Illjaden May 14, 2009 | Reply
    If Sucker Punch says that it's only possible on the PS3 then I belive them. Also, can people stop saying that: "This is possible on the 360 becouse, well, hey look at Gears of War 2". Gears of War 2 Doesnt have this world like GTA IV, its a big difference. This game looks incredible, it's alot better looking then GTA IV imo. Though the Graphics isn't something that only is possible on the PS3, the combination of the graphichs and the livestreaming events including the possibility to move freely arround the city doing anything you desire makes it ONLY possible on the PS3 Due to it's Cell and SPUs. I just love 360 fanboys that discards facts about their system.
  197. Illjaden May 14, 2009 | Reply
    If Sucker Punch says that it's only possible on the PS3 then I belive them. Also, can people stop saying that: "This is possible on the 360 becouse, well, hey look at Gears of War 2". Gears of War 2 Doesnt have this world like GTA IV, its a big difference. This game looks incredible, it's alot better looking then GTA IV imo. Though the Graphics isn't something that only is possible on the PS3, the combination of the graphichs and the livestreaming events including the possibility to move freely arround the city doing anything you desire makes it ONLY possible on the PS3 Due to it's Cell and SPUs. I just love 360 fanboys that discards facts about their system.
  198. Illjaden May 14, 2009 | Reply
    If Sucker Punch says that it's only possible on the PS3 then I belive them. Also, can people stop saying that: "This is possible on the 360 becouse, well, hey look at Gears of War 2". Gears of War 2 Doesnt have this world like GTA IV, its a big difference. This game looks incredible, it's alot better looking then GTA IV imo. Though the Graphics isn't something that only is possible on the PS3, the combination of the graphichs and the livestreaming events including the possibility to move freely arround the city doing anything you desire makes it ONLY possible on the PS3 Due to it's Cell and SPUs. I just love 360 fanboys that discards facts about their system.
  199. Illjaden May 14, 2009 | Reply
    If Sucker Punch says that it's only possible on the PS3 then I belive them. Also, can people stop saying that: "This is possible on the 360 becouse, well, hey look at Gears of War 2". Gears of War 2 Doesnt have this world like GTA IV, its a big difference. This game looks incredible, it's alot better looking then GTA IV imo. Though the Graphics isn't something that only is possible on the PS3, the combination of the graphichs and the livestreaming events including the possibility to move freely arround the city doing anything you desire makes it ONLY possible on the PS3 Due to it's Cell and SPUs. I just love 360 fanboys that discards facts about their system.
  200. Illjaden May 14, 2009 | Reply
    If Sucker Punch says that it's only possible on the PS3 then I belive them. Also, can people stop saying that: "This is possible on the 360 becouse, well, hey look at Gears of War 2". Gears of War 2 Doesnt have this world like GTA IV, its a big difference. This game looks incredible, it's alot better looking then GTA IV imo. Though the Graphics isn't something that only is possible on the PS3, the combination of the graphichs and the livestreaming events including the possibility to move freely arround the city doing anything you desire makes it ONLY possible on the PS3 Due to it's Cell and SPUs. I just love 360 fanboys that discards facts about their system.
  201. hellraiser May 14, 2009 | Reply
    This talk is so funny. esp you Serf, who tries to explain rationally why the PS3 is so much better. why don't you go to : http://www.digitalfoundry.org/blog/ and see what real experts have to say... Your vaunted PS3 can't even run SFIV without downscaling, due to it's lack of memory.
    The Wipeout HD which does not even run at 1080... lolers
    The site will show that the 360 runs games at higher resolution, with SHARPER more accurate AA enabled than the PS3 does is most cases.
    I am not knocking the Cell, but seriously, it is a weather/media decoder tied to a really crappy GPU.
    The fact is both consoles are running variants of IBM PowerPC CPU's.
    The Cell SPU's (they are NOT full fledges CPU's, they are DSP's like a math coprosessor in a 486DX.) are good, but they cannot compensate for a weak GPU. Imagine Einstien re-incarnated in a Slug body.

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-19-article has tons of face offs where they capture and analyse raw uncompressed video from both consoles for an apples to apples comparison. The 360 versions consistently come out on top for better effects, better frames, higher resolutions.

    I think this has everything to do with the beast of a GPU in the 360, and is a statement on Sony's poor choice of GPU for this Gen.
  202. hellraiser May 14, 2009 | Reply
    This talk is so funny. esp you Serf, who tries to explain rationally why the PS3 is so much better. why don't you go to : http://www.digitalfoundry.org/blog/ and see what real experts have to say... Your vaunted PS3 can't even run SFIV without downscaling, due to it's lack of memory.
    The Wipeout HD which does not even run at 1080... lolers
    The site will show that the 360 runs games at higher resolution, with SHARPER more accurate AA enabled than the PS3 does is most cases.
    I am not knocking the Cell, but seriously, it is a weather/media decoder tied to a really crappy GPU.
    The fact is both consoles are running variants of IBM PowerPC CPU's.
    The Cell SPU's (they are NOT full fledges CPU's, they are DSP's like a math coprosessor in a 486DX.) are good, but they cannot compensate for a weak GPU. Imagine Einstien re-incarnated in a Slug body.

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-19-article has tons of face offs where they capture and analyse raw uncompressed video from both consoles for an apples to apples comparison. The 360 versions consistently come out on top for better effects, better frames, higher resolutions.

    I think this has everything to do with the beast of a GPU in the 360, and is a statement on Sony's poor choice of GPU for this Gen.
  203. hellraiser May 14, 2009 | Reply
    This talk is so funny. esp you Serf, who tries to explain rationally why the PS3 is so much better. why don't you go to : http://www.digitalfoundry.org/blog/ and see what real experts have to say... Your vaunted PS3 can't even run SFIV without downscaling, due to it's lack of memory.
    The Wipeout HD which does not even run at 1080... lolers
    The site will show that the 360 runs games at higher resolution, with SHARPER more accurate AA enabled than the PS3 does is most cases.
    I am not knocking the Cell, but seriously, it is a weather/media decoder tied to a really crappy GPU.
    The fact is both consoles are running variants of IBM PowerPC CPU's.
    The Cell SPU's (they are NOT full fledges CPU's, they are DSP's like a math coprosessor in a 486DX.) are good, but they cannot compensate for a weak GPU. Imagine Einstien re-incarnated in a Slug body.

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-19-article has tons of face offs where they capture and analyse raw uncompressed video from both consoles for an apples to apples comparison. The 360 versions consistently come out on top for better effects, better frames, higher resolutions.

    I think this has everything to do with the beast of a GPU in the 360, and is a statement on Sony's poor choice of GPU for this Gen.
  204. hellraiser May 14, 2009 | Reply
    This talk is so funny. esp you Serf, who tries to explain rationally why the PS3 is so much better. why don't you go to : http://www.digitalfoundry.org/blog/ and see what real experts have to say... Your vaunted PS3 can't even run SFIV without downscaling, due to it's lack of memory.
    The Wipeout HD which does not even run at 1080... lolers
    The site will show that the 360 runs games at higher resolution, with SHARPER more accurate AA enabled than the PS3 does is most cases.
    I am not knocking the Cell, but seriously, it is a weather/media decoder tied to a really crappy GPU.
    The fact is both consoles are running variants of IBM PowerPC CPU's.
    The Cell SPU's (they are NOT full fledges CPU's, they are DSP's like a math coprosessor in a 486DX.) are good, but they cannot compensate for a weak GPU. Imagine Einstien re-incarnated in a Slug body.

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-19-article has tons of face offs where they capture and analyse raw uncompressed video from both consoles for an apples to apples comparison. The 360 versions consistently come out on top for better effects, better frames, higher resolutions.

    I think this has everything to do with the beast of a GPU in the 360, and is a statement on Sony's poor choice of GPU for this Gen.
  205. hellraiser May 14, 2009 | Reply
    This talk is so funny. esp you Serf, who tries to explain rationally why the PS3 is so much better. why don't you go to : http://www.digitalfoundry.org/blog/ and see what real experts have to say... Your vaunted PS3 can't even run SFIV without downscaling, due to it's lack of memory.
    The Wipeout HD which does not even run at 1080... lolers
    The site will show that the 360 runs games at higher resolution, with SHARPER more accurate AA enabled than the PS3 does is most cases.
    I am not knocking the Cell, but seriously, it is a weather/media decoder tied to a really crappy GPU.
    The fact is both consoles are running variants of IBM PowerPC CPU's.
    The Cell SPU's (they are NOT full fledges CPU's, they are DSP's like a math coprosessor in a 486DX.) are good, but they cannot compensate for a weak GPU. Imagine Einstien re-incarnated in a Slug body.

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-19-article has tons of face offs where they capture and analyse raw uncompressed video from both consoles for an apples to apples comparison. The 360 versions consistently come out on top for better effects, better frames, higher resolutions.

    I think this has everything to do with the beast of a GPU in the 360, and is a statement on Sony's poor choice of GPU for this Gen.
  206. hideo kojima May 14, 2009 | Reply
    Idiot if SF4 would be do it for ps3 and next port to 360 that version would have problems.
    now go an suck bill gates dick.
  207. hideo kojima May 14, 2009 | Reply
    Idiot if SF4 would be do it for ps3 and next port to 360 that version would have problems.
    now go an suck bill gates dick.
  208. hideo kojima May 14, 2009 | Reply
    Idiot if SF4 would be do it for ps3 and next port to 360 that version would have problems.
    now go an suck bill gates dick.
  209. hideo kojima May 14, 2009 | Reply
    Idiot if SF4 would be do it for ps3 and next port to 360 that version would have problems.
    now go an suck bill gates dick.
  210. hideo kojima May 14, 2009 | Reply
    Idiot if SF4 would be do it for ps3 and next port to 360 that version would have problems.
    now go an suck bill gates dick.
  211. austin May 14, 2009 | Reply
    this was deffinately only possible on the ps3. it isn't stuff that you would think about while you are playing but they have used the ps3's power as best as they can. if they made this as a xbox 360 exclusive that it just wouldn't be as sophisticated.
  212. austin May 14, 2009 | Reply
    this was deffinately only possible on the ps3. it isn't stuff that you would think about while you are playing but they have used the ps3's power as best as they can. if they made this as a xbox 360 exclusive that it just wouldn't be as sophisticated.
  213. austin May 14, 2009 | Reply
    this was deffinately only possible on the ps3. it isn't stuff that you would think about while you are playing but they have used the ps3's power as best as they can. if they made this as a xbox 360 exclusive that it just wouldn't be as sophisticated.
  214. austin May 14, 2009 | Reply
    this was deffinately only possible on the ps3. it isn't stuff that you would think about while you are playing but they have used the ps3's power as best as they can. if they made this as a xbox 360 exclusive that it just wouldn't be as sophisticated.
  215. austin May 14, 2009 | Reply
    this was deffinately only possible on the ps3. it isn't stuff that you would think about while you are playing but they have used the ps3's power as best as they can. if they made this as a xbox 360 exclusive that it just wouldn't be as sophisticated.
  216. joe19 May 14, 2009 | Reply
    ok most of you guys are either 360 or ps3 fanboys i own a ps3 60 g and a 360 and i personally think after playing both systems infamous would not work on the 360 because of the disc space on the hd dvd and the fact that the 360s processor and the gpu are a 2006 model and not nearly as powerful as the cbe on the ps3 and i have had many people tell me that games like oblivion and gta4 are better on the 360 because the 360s processor does not process as much info as the ps3 does thus making it look better it all depends on the game i think im a fan of both systems
  217. joe19 May 14, 2009 | Reply
    ok most of you guys are either 360 or ps3 fanboys i own a ps3 60 g and a 360 and i personally think after playing both systems infamous would not work on the 360 because of the disc space on the hd dvd and the fact that the 360s processor and the gpu are a 2006 model and not nearly as powerful as the cbe on the ps3 and i have had many people tell me that games like oblivion and gta4 are better on the 360 because the 360s processor does not process as much info as the ps3 does thus making it look better it all depends on the game i think im a fan of both systems
  218. joe19 May 14, 2009 | Reply
    ok most of you guys are either 360 or ps3 fanboys i own a ps3 60 g and a 360 and i personally think after playing both systems infamous would not work on the 360 because of the disc space on the hd dvd and the fact that the 360s processor and the gpu are a 2006 model and not nearly as powerful as the cbe on the ps3 and i have had many people tell me that games like oblivion and gta4 are better on the 360 because the 360s processor does not process as much info as the ps3 does thus making it look better it all depends on the game i think im a fan of both systems
  219. joe19 May 14, 2009 | Reply
    ok most of you guys are either 360 or ps3 fanboys i own a ps3 60 g and a 360 and i personally think after playing both systems infamous would not work on the 360 because of the disc space on the hd dvd and the fact that the 360s processor and the gpu are a 2006 model and not nearly as powerful as the cbe on the ps3 and i have had many people tell me that games like oblivion and gta4 are better on the 360 because the 360s processor does not process as much info as the ps3 does thus making it look better it all depends on the game i think im a fan of both systems
  220. joe19 May 14, 2009 | Reply
    ok most of you guys are either 360 or ps3 fanboys i own a ps3 60 g and a 360 and i personally think after playing both systems infamous would not work on the 360 because of the disc space on the hd dvd and the fact that the 360s processor and the gpu are a 2006 model and not nearly as powerful as the cbe on the ps3 and i have had many people tell me that games like oblivion and gta4 are better on the 360 because the 360s processor does not process as much info as the ps3 does thus making it look better it all depends on the game i think im a fan of both systems
  221. yourmom May 14, 2009 | Reply
    I wonder how much Sony paid them to say this?
  222. yourmom May 14, 2009 | Reply
    I wonder how much Sony paid them to say this?
  223. yourmom May 14, 2009 | Reply
    I wonder how much Sony paid them to say this?
  224. yourmom May 14, 2009 | Reply
    I wonder how much Sony paid them to say this?
  225. yourmom May 14, 2009 | Reply
    I wonder how much Sony paid them to say this?
  226. doyoureallyknow May 14, 2009 | Reply
    I doubt sony paid anyone to say that, Its all relationship building in one aspect and technology driven in another aspect. But I do believe that this game can only be done in this way by the PS3. It probably could be done on the 360, but they would have to compress the shit out of it, kill some of the particle effects, lighting effects, shadows, items on screen, physics. Things that demand huge aounts of calculatios. Basically the game would become static loosing its realism cause everything would be like drawn in. Killzone versus Gears of War 2 is the perfect example. The sparks when you shoot a metal object in killzone have life, they dance and do random things bounce around then disappear, that takes processing power. On the other hand in gears when you shoot a metal object the sparks you see a kinda just drawn in and static, they dont bounce around like real sparks do. That shows the potential of the PS3 that something as demanding as particle effects could be used in such a way. Could those same partcle effects be done on the 360 maybe but that might be a huge strain on the processing power of the 360 when they can just draw them in. When it come to games that call for graphic realisim and enviormental interaction, and reaction I have been most impressed by the ps3. And concerning that SF4 remark capcom just didnt optimise the game for ps3. And you can tell. You mean to tell me Killzone could come out at nearly 30fps with antialiasing and all other types of features but fucking capcom couldnt get SF4 to run as good as 360. Its big business and shity ethics when it comes to these companies.
  227. doyoureallyknow May 14, 2009 | Reply
    I doubt sony paid anyone to say that, Its all relationship building in one aspect and technology driven in another aspect. But I do believe that this game can only be done in this way by the PS3. It probably could be done on the 360, but they would have to compress the shit out of it, kill some of the particle effects, lighting effects, shadows, items on screen, physics. Things that demand huge aounts of calculatios. Basically the game would become static loosing its realism cause everything would be like drawn in. Killzone versus Gears of War 2 is the perfect example. The sparks when you shoot a metal object in killzone have life, they dance and do random things bounce around then disappear, that takes processing power. On the other hand in gears when you shoot a metal object the sparks you see a kinda just drawn in and static, they dont bounce around like real sparks do. That shows the potential of the PS3 that something as demanding as particle effects could be used in such a way. Could those same partcle effects be done on the 360 maybe but that might be a huge strain on the processing power of the 360 when they can just draw them in. When it come to games that call for graphic realisim and enviormental interaction, and reaction I have been most impressed by the ps3. And concerning that SF4 remark capcom just didnt optimise the game for ps3. And you can tell. You mean to tell me Killzone could come out at nearly 30fps with antialiasing and all other types of features but fucking capcom couldnt get SF4 to run as good as 360. Its big business and shity ethics when it comes to these companies.
  228. doyoureallyknow May 14, 2009 | Reply
    I doubt sony paid anyone to say that, Its all relationship building in one aspect and technology driven in another aspect. But I do believe that this game can only be done in this way by the PS3. It probably could be done on the 360, but they would have to compress the shit out of it, kill some of the particle effects, lighting effects, shadows, items on screen, physics. Things that demand huge aounts of calculatios. Basically the game would become static loosing its realism cause everything would be like drawn in. Killzone versus Gears of War 2 is the perfect example. The sparks when you shoot a metal object in killzone have life, they dance and do random things bounce around then disappear, that takes processing power. On the other hand in gears when you shoot a metal object the sparks you see a kinda just drawn in and static, they dont bounce around like real sparks do. That shows the potential of the PS3 that something as demanding as particle effects could be used in such a way. Could those same partcle effects be done on the 360 maybe but that might be a huge strain on the processing power of the 360 when they can just draw them in. When it come to games that call for graphic realisim and enviormental interaction, and reaction I have been most impressed by the ps3. And concerning that SF4 remark capcom just didnt optimise the game for ps3. And you can tell. You mean to tell me Killzone could come out at nearly 30fps with antialiasing and all other types of features but fucking capcom couldnt get SF4 to run as good as 360. Its big business and shity ethics when it comes to these companies.
  229. doyoureallyknow May 14, 2009 | Reply
    I doubt sony paid anyone to say that, Its all relationship building in one aspect and technology driven in another aspect. But I do believe that this game can only be done in this way by the PS3. It probably could be done on the 360, but they would have to compress the shit out of it, kill some of the particle effects, lighting effects, shadows, items on screen, physics. Things that demand huge aounts of calculatios. Basically the game would become static loosing its realism cause everything would be like drawn in. Killzone versus Gears of War 2 is the perfect example. The sparks when you shoot a metal object in killzone have life, they dance and do random things bounce around then disappear, that takes processing power. On the other hand in gears when you shoot a metal object the sparks you see a kinda just drawn in and static, they dont bounce around like real sparks do. That shows the potential of the PS3 that something as demanding as particle effects could be used in such a way. Could those same partcle effects be done on the 360 maybe but that might be a huge strain on the processing power of the 360 when they can just draw them in. When it come to games that call for graphic realisim and enviormental interaction, and reaction I have been most impressed by the ps3. And concerning that SF4 remark capcom just didnt optimise the game for ps3. And you can tell. You mean to tell me Killzone could come out at nearly 30fps with antialiasing and all other types of features but fucking capcom couldnt get SF4 to run as good as 360. Its big business and shity ethics when it comes to these companies.
  230. doyoureallyknow May 14, 2009 | Reply
    I doubt sony paid anyone to say that, Its all relationship building in one aspect and technology driven in another aspect. But I do believe that this game can only be done in this way by the PS3. It probably could be done on the 360, but they would have to compress the shit out of it, kill some of the particle effects, lighting effects, shadows, items on screen, physics. Things that demand huge aounts of calculatios. Basically the game would become static loosing its realism cause everything would be like drawn in. Killzone versus Gears of War 2 is the perfect example. The sparks when you shoot a metal object in killzone have life, they dance and do random things bounce around then disappear, that takes processing power. On the other hand in gears when you shoot a metal object the sparks you see a kinda just drawn in and static, they dont bounce around like real sparks do. That shows the potential of the PS3 that something as demanding as particle effects could be used in such a way. Could those same partcle effects be done on the 360 maybe but that might be a huge strain on the processing power of the 360 when they can just draw them in. When it come to games that call for graphic realisim and enviormental interaction, and reaction I have been most impressed by the ps3. And concerning that SF4 remark capcom just didnt optimise the game for ps3. And you can tell. You mean to tell me Killzone could come out at nearly 30fps with antialiasing and all other types of features but fucking capcom couldnt get SF4 to run as good as 360. Its big business and shity ethics when it comes to these companies.
  231. Serph May 14, 2009 | Reply
    >I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.

    You clearly didn't read what I said. Compression causes less quality in many aspects, it would not look or run the same if it was compressed. Some techniques also in the game as others have stated are only possible because of the calculation aspects of the Cell.


    To the people saying that not all games on the PS3 run as they state, the large majority of games play at minimum 720p compared to most games on the 360 which run 640p or less like I've said (Google it) I even know this from experience while playing games on my HDTV with my 360. There are a few games that do run less than stated, there is no denying it. Though they are more games that run less than stated on the 360 compared to the PS3 (Halo 3 runs 640p with no anti-alising in case you never knew)

    With the arguement regarding the GPU is not powerful enough to complement the Cell, have you not seen what games have come out to prove that a GPU doesn't mean everything. If a developer takes their time and makes a game right, there are many techniques to use to compensate these sorts of things. A lot of the time each Cell can be tapped into to calculate and perform various tasks, including rendering. Have you not noticed how amazing games like Uncharted, Killzone 2, etc look like? Yeah its no PC powerhouse machine but it is more powerful than the 360 in a technical standpoint.

    Even so also graphics don't exactly count for all, others have stated that with the Cell many different things are calculated and rendered, such as particles, lighting, physics, hell look at the climbing aspect in this game I've never seen a game with this great of climbing and this large amount of choices to go, so many things can be grappled and climbed up.
  232. Serph May 14, 2009 | Reply
    >I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.

    You clearly didn't read what I said. Compression causes less quality in many aspects, it would not look or run the same if it was compressed. Some techniques also in the game as others have stated are only possible because of the calculation aspects of the Cell.


    To the people saying that not all games on the PS3 run as they state, the large majority of games play at minimum 720p compared to most games on the 360 which run 640p or less like I've said (Google it) I even know this from experience while playing games on my HDTV with my 360. There are a few games that do run less than stated, there is no denying it. Though they are more games that run less than stated on the 360 compared to the PS3 (Halo 3 runs 640p with no anti-alising in case you never knew)

    With the arguement regarding the GPU is not powerful enough to complement the Cell, have you not seen what games have come out to prove that a GPU doesn't mean everything. If a developer takes their time and makes a game right, there are many techniques to use to compensate these sorts of things. A lot of the time each Cell can be tapped into to calculate and perform various tasks, including rendering. Have you not noticed how amazing games like Uncharted, Killzone 2, etc look like? Yeah its no PC powerhouse machine but it is more powerful than the 360 in a technical standpoint.

    Even so also graphics don't exactly count for all, others have stated that with the Cell many different things are calculated and rendered, such as particles, lighting, physics, hell look at the climbing aspect in this game I've never seen a game with this great of climbing and this large amount of choices to go, so many things can be grappled and climbed up.
  233. Serph May 14, 2009 | Reply
    >I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.

    You clearly didn't read what I said. Compression causes less quality in many aspects, it would not look or run the same if it was compressed. Some techniques also in the game as others have stated are only possible because of the calculation aspects of the Cell.


    To the people saying that not all games on the PS3 run as they state, the large majority of games play at minimum 720p compared to most games on the 360 which run 640p or less like I've said (Google it) I even know this from experience while playing games on my HDTV with my 360. There are a few games that do run less than stated, there is no denying it. Though they are more games that run less than stated on the 360 compared to the PS3 (Halo 3 runs 640p with no anti-alising in case you never knew)

    With the arguement regarding the GPU is not powerful enough to complement the Cell, have you not seen what games have come out to prove that a GPU doesn't mean everything. If a developer takes their time and makes a game right, there are many techniques to use to compensate these sorts of things. A lot of the time each Cell can be tapped into to calculate and perform various tasks, including rendering. Have you not noticed how amazing games like Uncharted, Killzone 2, etc look like? Yeah its no PC powerhouse machine but it is more powerful than the 360 in a technical standpoint.

    Even so also graphics don't exactly count for all, others have stated that with the Cell many different things are calculated and rendered, such as particles, lighting, physics, hell look at the climbing aspect in this game I've never seen a game with this great of climbing and this large amount of choices to go, so many things can be grappled and climbed up.
  234. Serph May 14, 2009 | Reply
    >I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.

    You clearly didn't read what I said. Compression causes less quality in many aspects, it would not look or run the same if it was compressed. Some techniques also in the game as others have stated are only possible because of the calculation aspects of the Cell.


    To the people saying that not all games on the PS3 run as they state, the large majority of games play at minimum 720p compared to most games on the 360 which run 640p or less like I've said (Google it) I even know this from experience while playing games on my HDTV with my 360. There are a few games that do run less than stated, there is no denying it. Though they are more games that run less than stated on the 360 compared to the PS3 (Halo 3 runs 640p with no anti-alising in case you never knew)

    With the arguement regarding the GPU is not powerful enough to complement the Cell, have you not seen what games have come out to prove that a GPU doesn't mean everything. If a developer takes their time and makes a game right, there are many techniques to use to compensate these sorts of things. A lot of the time each Cell can be tapped into to calculate and perform various tasks, including rendering. Have you not noticed how amazing games like Uncharted, Killzone 2, etc look like? Yeah its no PC powerhouse machine but it is more powerful than the 360 in a technical standpoint.

    Even so also graphics don't exactly count for all, others have stated that with the Cell many different things are calculated and rendered, such as particles, lighting, physics, hell look at the climbing aspect in this game I've never seen a game with this great of climbing and this large amount of choices to go, so many things can be grappled and climbed up.
  235. Serph May 14, 2009 | Reply
    >I understand that, but like I said, compression techniques get better and better each year. They could easily compress the game to fit on a DVD.

    You clearly didn't read what I said. Compression causes less quality in many aspects, it would not look or run the same if it was compressed. Some techniques also in the game as others have stated are only possible because of the calculation aspects of the Cell.


    To the people saying that not all games on the PS3 run as they state, the large majority of games play at minimum 720p compared to most games on the 360 which run 640p or less like I've said (Google it) I even know this from experience while playing games on my HDTV with my 360. There are a few games that do run less than stated, there is no denying it. Though they are more games that run less than stated on the 360 compared to the PS3 (Halo 3 runs 640p with no anti-alising in case you never knew)

    With the arguement regarding the GPU is not powerful enough to complement the Cell, have you not seen what games have come out to prove that a GPU doesn't mean everything. If a developer takes their time and makes a game right, there are many techniques to use to compensate these sorts of things. A lot of the time each Cell can be tapped into to calculate and perform various tasks, including rendering. Have you not noticed how amazing games like Uncharted, Killzone 2, etc look like? Yeah its no PC powerhouse machine but it is more powerful than the 360 in a technical standpoint.

    Even so also graphics don't exactly count for all, others have stated that with the Cell many different things are calculated and rendered, such as particles, lighting, physics, hell look at the climbing aspect in this game I've never seen a game with this great of climbing and this large amount of choices to go, so many things can be grappled and climbed up.
  236. mythical May 14, 2009 | Reply
    Damn, just stop it about infamous on the shitbox 360 whatever the reason was its only on ps3 drop it. I wanted Alan Wake but I'm not getting that cause its only for shitbox 360.
  237. mythical May 14, 2009 | Reply
    Damn, just stop it about infamous on the shitbox 360 whatever the reason was its only on ps3 drop it. I wanted Alan Wake but I'm not getting that cause its only for shitbox 360.
  238. mythical May 14, 2009 | Reply
    Damn, just stop it about infamous on the shitbox 360 whatever the reason was its only on ps3 drop it. I wanted Alan Wake but I'm not getting that cause its only for shitbox 360.
  239. mythical May 14, 2009 | Reply
    Damn, just stop it about infamous on the shitbox 360 whatever the reason was its only on ps3 drop it. I wanted Alan Wake but I'm not getting that cause its only for shitbox 360.
  240. mythical May 14, 2009 | Reply
    Damn, just stop it about infamous on the shitbox 360 whatever the reason was its only on ps3 drop it. I wanted Alan Wake but I'm not getting that cause its only for shitbox 360.
  241. Cruhmm May 14, 2009 | Reply
    Ha, well, it technically can only be done on the PS3 because Sony is publishing it. Seriously though, the Microsoft has shown that open world games can be done well on their system. GT4, Crackdown, Prototype, Saint's Row, etc. I really don't think it's a question of the gameplay that can't be done on both systems, it's the presentation. I really don't see anything, gameplay-wise, about inFamous that couldn't be in an 360 title. What we'll see is a refined PS3 game engine that uses the system well and promotes the PS3.

    As for non-gameplay aspects, like presentation, the bluray disc and the PS3's audio capabilities really DO overwhelm the 360. Playing uncompressed 7.1 audio over HDMI or fiber optic is really something. They've already made a big deal about the music in the game and the people involved in making it. I'm no audiophile but it's definitely worth merit.

    We need more titles that can 'only be done on the PS3', it's what makes future games better and makes the competition more fierce. What's better than two game companies trying to make better games than each other? Sounds like plenty to look forward to.
  242. Cruhmm May 14, 2009 | Reply
    Ha, well, it technically can only be done on the PS3 because Sony is publishing it. Seriously though, the Microsoft has shown that open world games can be done well on their system. GT4, Crackdown, Prototype, Saint's Row, etc. I really don't think it's a question of the gameplay that can't be done on both systems, it's the presentation. I really don't see anything, gameplay-wise, about inFamous that couldn't be in an 360 title. What we'll see is a refined PS3 game engine that uses the system well and promotes the PS3.

    As for non-gameplay aspects, like presentation, the bluray disc and the PS3's audio capabilities really DO overwhelm the 360. Playing uncompressed 7.1 audio over HDMI or fiber optic is really something. They've already made a big deal about the music in the game and the people involved in making it. I'm no audiophile but it's definitely worth merit.

    We need more titles that can 'only be done on the PS3', it's what makes future games better and makes the competition more fierce. What's better than two game companies trying to make better games than each other? Sounds like plenty to look forward to.
  243. Cruhmm May 14, 2009 | Reply
    Ha, well, it technically can only be done on the PS3 because Sony is publishing it. Seriously though, the Microsoft has shown that open world games can be done well on their system. GT4, Crackdown, Prototype, Saint's Row, etc. I really don't think it's a question of the gameplay that can't be done on both systems, it's the presentation. I really don't see anything, gameplay-wise, about inFamous that couldn't be in an 360 title. What we'll see is a refined PS3 game engine that uses the system well and promotes the PS3.

    As for non-gameplay aspects, like presentation, the bluray disc and the PS3's audio capabilities really DO overwhelm the 360. Playing uncompressed 7.1 audio over HDMI or fiber optic is really something. They've already made a big deal about the music in the game and the people involved in making it. I'm no audiophile but it's definitely worth merit.

    We need more titles that can 'only be done on the PS3', it's what makes future games better and makes the competition more fierce. What's better than two game companies trying to make better games than each other? Sounds like plenty to look forward to.
  244. Cruhmm May 14, 2009 | Reply
    Ha, well, it technically can only be done on the PS3 because Sony is publishing it. Seriously though, the Microsoft has shown that open world games can be done well on their system. GT4, Crackdown, Prototype, Saint's Row, etc. I really don't think it's a question of the gameplay that can't be done on both systems, it's the presentation. I really don't see anything, gameplay-wise, about inFamous that couldn't be in an 360 title. What we'll see is a refined PS3 game engine that uses the system well and promotes the PS3.

    As for non-gameplay aspects, like presentation, the bluray disc and the PS3's audio capabilities really DO overwhelm the 360. Playing uncompressed 7.1 audio over HDMI or fiber optic is really something. They've already made a big deal about the music in the game and the people involved in making it. I'm no audiophile but it's definitely worth merit.

    We need more titles that can 'only be done on the PS3', it's what makes future games better and makes the competition more fierce. What's better than two game companies trying to make better games than each other? Sounds like plenty to look forward to.
  245. Cruhmm May 14, 2009 | Reply
    Ha, well, it technically can only be done on the PS3 because Sony is publishing it. Seriously though, the Microsoft has shown that open world games can be done well on their system. GT4, Crackdown, Prototype, Saint's Row, etc. I really don't think it's a question of the gameplay that can't be done on both systems, it's the presentation. I really don't see anything, gameplay-wise, about inFamous that couldn't be in an 360 title. What we'll see is a refined PS3 game engine that uses the system well and promotes the PS3.

    As for non-gameplay aspects, like presentation, the bluray disc and the PS3's audio capabilities really DO overwhelm the 360. Playing uncompressed 7.1 audio over HDMI or fiber optic is really something. They've already made a big deal about the music in the game and the people involved in making it. I'm no audiophile but it's definitely worth merit.

    We need more titles that can 'only be done on the PS3', it's what makes future games better and makes the competition more fierce. What's better than two game companies trying to make better games than each other? Sounds like plenty to look forward to.
  246. Christopher Myers May 14, 2009 | Reply
    You know... I'm wondering if they truly meant that it could only be done on the PS3 on a technical aspect or an amount of freedom aspect. Sony has been known to give the green light to more new IP's that are looked at as a risk. They give their developers more room to do what they really want to do more so than what Microsoft tends to allow. So maybe, he was saying it could only be done on the PS3 because Sony would have been more lenient with the type of game they would have been as long as it had some type of promise. If you think about it, that's one of the main reasons the PS3 got LittleBigPlanet, because the guys at media molecule got their ideas shut down while they were at Lionhead. Listening to it in that regard..I think that's what was probably meant.
  247. Christopher Myers May 14, 2009 | Reply
    You know... I'm wondering if they truly meant that it could only be done on the PS3 on a technical aspect or an amount of freedom aspect. Sony has been known to give the green light to more new IP's that are looked at as a risk. They give their developers more room to do what they really want to do more so than what Microsoft tends to allow. So maybe, he was saying it could only be done on the PS3 because Sony would have been more lenient with the type of game they would have been as long as it had some type of promise. If you think about it, that's one of the main reasons the PS3 got LittleBigPlanet, because the guys at media molecule got their ideas shut down while they were at Lionhead. Listening to it in that regard..I think that's what was probably meant.
  248. Christopher Myers May 14, 2009 | Reply
    You know... I'm wondering if they truly meant that it could only be done on the PS3 on a technical aspect or an amount of freedom aspect. Sony has been known to give the green light to more new IP's that are looked at as a risk. They give their developers more room to do what they really want to do more so than what Microsoft tends to allow. So maybe, he was saying it could only be done on the PS3 because Sony would have been more lenient with the type of game they would have been as long as it had some type of promise. If you think about it, that's one of the main reasons the PS3 got LittleBigPlanet, because the guys at media molecule got their ideas shut down while they were at Lionhead. Listening to it in that regard..I think that's what was probably meant.
  249. Christopher Myers May 14, 2009 | Reply
    You know... I'm wondering if they truly meant that it could only be done on the PS3 on a technical aspect or an amount of freedom aspect. Sony has been known to give the green light to more new IP's that are looked at as a risk. They give their developers more room to do what they really want to do more so than what Microsoft tends to allow. So maybe, he was saying it could only be done on the PS3 because Sony would have been more lenient with the type of game they would have been as long as it had some type of promise. If you think about it, that's one of the main reasons the PS3 got LittleBigPlanet, because the guys at media molecule got their ideas shut down while they were at Lionhead. Listening to it in that regard..I think that's what was probably meant.
  250. Christopher Myers May 14, 2009 | Reply
    You know... I'm wondering if they truly meant that it could only be done on the PS3 on a technical aspect or an amount of freedom aspect. Sony has been known to give the green light to more new IP's that are looked at as a risk. They give their developers more room to do what they really want to do more so than what Microsoft tends to allow. So maybe, he was saying it could only be done on the PS3 because Sony would have been more lenient with the type of game they would have been as long as it had some type of promise. If you think about it, that's one of the main reasons the PS3 got LittleBigPlanet, because the guys at media molecule got their ideas shut down while they were at Lionhead. Listening to it in that regard..I think that's what was probably meant.
  251. hellraiser May 14, 2009 | Reply
    So apparently all the eurogamer and digitalfoundry reporta baout Ps3's lower resolutions and 2d sprites in KZ2 are fabrications ?
    I see, they are in the pocket of M$ like EVERYONE on the planet except Sony and the fanboi legions.

    "They’re not 1080p in the sense that the resolution is no longer 1920×1080. WipEout HD is now rendering at 1280×1080 (with some screen tear to boot), which I’m fairly sure is the game’s lowest resolution - but still a 50% resolution increase over 720p. So what’s happening? Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. "

    all that is made up by folks desperate to see Sony fail. ?

    In a 720P game like SFIV which is NOT A 360 port, but a port from an X86 Arcade machine, the PS3 has no memory for AA, and has to draw close ups at PS2 level resolutions. http://www.digitalfoundry.org/blog/?p=465

    Facts not fiction....

    The Cell is not a single thing... they are parrellised SPU's, and they can crunch numbers till god comes, with a poor GPU to push that out to the screen, you will get things like : "the 640p resolution on PS3 and the disappointing upscaling make it look like a poor counterpart to the full 720p 360 game" and "PS3 uses a lower resolution blending buffer, resulting in blurrier explosions and other fuzzier alpha effects.... with the 360 code sporting 2x MSAA that’s completely absent on the PS3 game."

    The PS3 is VERY Powerfull, but that Nvidia GPU coupled with crazy memory design is a terrible achilles heel. Storage is the only clear win for the PS3 so far.

    It is all well and good to say , "Only Sony dev's can get the most from the Ps3", but the fact is, Sony does not have the monopoly on skilled coders, and taking the fact that if Sony had the better designed platform the 360 would be the one that consistently shows the worse performance, the proof is out there that the 360 can run everytihng that is on the PS3.

    There is a teardown of MGS4 which shows on a polygon and texture level, there are tons of games which are more demanding, and which run flawlessly on the 360.

    The Majority of the Disk is uncompressed 7.1 Audio and cutscenes, which the PS3 plays back because it cannot render them realtime. The 360 has the ability to run them realtime ( I think it is some CPU/GPU add-on like MMX/SSE). Compressing the Audion, and leaving the game engine to run the cutscenes, MGS4 is MORE than playable. I can post the FACTS and figures with teardowns of Polygon count.
  252. hellraiser May 14, 2009 | Reply
    So apparently all the eurogamer and digitalfoundry reporta baout Ps3's lower resolutions and 2d sprites in KZ2 are fabrications ?
    I see, they are in the pocket of M$ like EVERYONE on the planet except Sony and the fanboi legions.

    "They’re not 1080p in the sense that the resolution is no longer 1920×1080. WipEout HD is now rendering at 1280×1080 (with some screen tear to boot), which I’m fairly sure is the game’s lowest resolution - but still a 50% resolution increase over 720p. So what’s happening? Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. "

    all that is made up by folks desperate to see Sony fail. ?

    In a 720P game like SFIV which is NOT A 360 port, but a port from an X86 Arcade machine, the PS3 has no memory for AA, and has to draw close ups at PS2 level resolutions. http://www.digitalfoundry.org/blog/?p=465

    Facts not fiction....

    The Cell is not a single thing... they are parrellised SPU's, and they can crunch numbers till god comes, with a poor GPU to push that out to the screen, you will get things like : "the 640p resolution on PS3 and the disappointing upscaling make it look like a poor counterpart to the full 720p 360 game" and "PS3 uses a lower resolution blending buffer, resulting in blurrier explosions and other fuzzier alpha effects.... with the 360 code sporting 2x MSAA that’s completely absent on the PS3 game."

    The PS3 is VERY Powerfull, but that Nvidia GPU coupled with crazy memory design is a terrible achilles heel. Storage is the only clear win for the PS3 so far.

    It is all well and good to say , "Only Sony dev's can get the most from the Ps3", but the fact is, Sony does not have the monopoly on skilled coders, and taking the fact that if Sony had the better designed platform the 360 would be the one that consistently shows the worse performance, the proof is out there that the 360 can run everytihng that is on the PS3.

    There is a teardown of MGS4 which shows on a polygon and texture level, there are tons of games which are more demanding, and which run flawlessly on the 360.

    The Majority of the Disk is uncompressed 7.1 Audio and cutscenes, which the PS3 plays back because it cannot render them realtime. The 360 has the ability to run them realtime ( I think it is some CPU/GPU add-on like MMX/SSE). Compressing the Audion, and leaving the game engine to run the cutscenes, MGS4 is MORE than playable. I can post the FACTS and figures with teardowns of Polygon count.
  253. hellraiser May 14, 2009 | Reply
    So apparently all the eurogamer and digitalfoundry reporta baout Ps3's lower resolutions and 2d sprites in KZ2 are fabrications ?
    I see, they are in the pocket of M$ like EVERYONE on the planet except Sony and the fanboi legions.

    "They’re not 1080p in the sense that the resolution is no longer 1920×1080. WipEout HD is now rendering at 1280×1080 (with some screen tear to boot), which I’m fairly sure is the game’s lowest resolution - but still a 50% resolution increase over 720p. So what’s happening? Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. "

    all that is made up by folks desperate to see Sony fail. ?

    In a 720P game like SFIV which is NOT A 360 port, but a port from an X86 Arcade machine, the PS3 has no memory for AA, and has to draw close ups at PS2 level resolutions. http://www.digitalfoundry.org/blog/?p=465

    Facts not fiction....

    The Cell is not a single thing... they are parrellised SPU's, and they can crunch numbers till god comes, with a poor GPU to push that out to the screen, you will get things like : "the 640p resolution on PS3 and the disappointing upscaling make it look like a poor counterpart to the full 720p 360 game" and "PS3 uses a lower resolution blending buffer, resulting in blurrier explosions and other fuzzier alpha effects.... with the 360 code sporting 2x MSAA that’s completely absent on the PS3 game."

    The PS3 is VERY Powerfull, but that Nvidia GPU coupled with crazy memory design is a terrible achilles heel. Storage is the only clear win for the PS3 so far.

    It is all well and good to say , "Only Sony dev's can get the most from the Ps3", but the fact is, Sony does not have the monopoly on skilled coders, and taking the fact that if Sony had the better designed platform the 360 would be the one that consistently shows the worse performance, the proof is out there that the 360 can run everytihng that is on the PS3.

    There is a teardown of MGS4 which shows on a polygon and texture level, there are tons of games which are more demanding, and which run flawlessly on the 360.

    The Majority of the Disk is uncompressed 7.1 Audio and cutscenes, which the PS3 plays back because it cannot render them realtime. The 360 has the ability to run them realtime ( I think it is some CPU/GPU add-on like MMX/SSE). Compressing the Audion, and leaving the game engine to run the cutscenes, MGS4 is MORE than playable. I can post the FACTS and figures with teardowns of Polygon count.
  254. hellraiser May 14, 2009 | Reply
    So apparently all the eurogamer and digitalfoundry reporta baout Ps3's lower resolutions and 2d sprites in KZ2 are fabrications ?
    I see, they are in the pocket of M$ like EVERYONE on the planet except Sony and the fanboi legions.

    "They’re not 1080p in the sense that the resolution is no longer 1920×1080. WipEout HD is now rendering at 1280×1080 (with some screen tear to boot), which I’m fairly sure is the game’s lowest resolution - but still a 50% resolution increase over 720p. So what’s happening? Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. "

    all that is made up by folks desperate to see Sony fail. ?

    In a 720P game like SFIV which is NOT A 360 port, but a port from an X86 Arcade machine, the PS3 has no memory for AA, and has to draw close ups at PS2 level resolutions. http://www.digitalfoundry.org/blog/?p=465

    Facts not fiction....

    The Cell is not a single thing... they are parrellised SPU's, and they can crunch numbers till god comes, with a poor GPU to push that out to the screen, you will get things like : "the 640p resolution on PS3 and the disappointing upscaling make it look like a poor counterpart to the full 720p 360 game" and "PS3 uses a lower resolution blending buffer, resulting in blurrier explosions and other fuzzier alpha effects.... with the 360 code sporting 2x MSAA that’s completely absent on the PS3 game."

    The PS3 is VERY Powerfull, but that Nvidia GPU coupled with crazy memory design is a terrible achilles heel. Storage is the only clear win for the PS3 so far.

    It is all well and good to say , "Only Sony dev's can get the most from the Ps3", but the fact is, Sony does not have the monopoly on skilled coders, and taking the fact that if Sony had the better designed platform the 360 would be the one that consistently shows the worse performance, the proof is out there that the 360 can run everytihng that is on the PS3.

    There is a teardown of MGS4 which shows on a polygon and texture level, there are tons of games which are more demanding, and which run flawlessly on the 360.

    The Majority of the Disk is uncompressed 7.1 Audio and cutscenes, which the PS3 plays back because it cannot render them realtime. The 360 has the ability to run them realtime ( I think it is some CPU/GPU add-on like MMX/SSE). Compressing the Audion, and leaving the game engine to run the cutscenes, MGS4 is MORE than playable. I can post the FACTS and figures with teardowns of Polygon count.
  255. hellraiser May 14, 2009 | Reply
    So apparently all the eurogamer and digitalfoundry reporta baout Ps3's lower resolutions and 2d sprites in KZ2 are fabrications ?
    I see, they are in the pocket of M$ like EVERYONE on the planet except Sony and the fanboi legions.

    "They’re not 1080p in the sense that the resolution is no longer 1920×1080. WipEout HD is now rendering at 1280×1080 (with some screen tear to boot), which I’m fairly sure is the game’s lowest resolution - but still a 50% resolution increase over 720p. So what’s happening? Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. "

    all that is made up by folks desperate to see Sony fail. ?

    In a 720P game like SFIV which is NOT A 360 port, but a port from an X86 Arcade machine, the PS3 has no memory for AA, and has to draw close ups at PS2 level resolutions. http://www.digitalfoundry.org/blog/?p=465

    Facts not fiction....

    The Cell is not a single thing... they are parrellised SPU's, and they can crunch numbers till god comes, with a poor GPU to push that out to the screen, you will get things like : "the 640p resolution on PS3 and the disappointing upscaling make it look like a poor counterpart to the full 720p 360 game" and "PS3 uses a lower resolution blending buffer, resulting in blurrier explosions and other fuzzier alpha effects.... with the 360 code sporting 2x MSAA that’s completely absent on the PS3 game."

    The PS3 is VERY Powerfull, but that Nvidia GPU coupled with crazy memory design is a terrible achilles heel. Storage is the only clear win for the PS3 so far.

    It is all well and good to say , "Only Sony dev's can get the most from the Ps3", but the fact is, Sony does not have the monopoly on skilled coders, and taking the fact that if Sony had the better designed platform the 360 would be the one that consistently shows the worse performance, the proof is out there that the 360 can run everytihng that is on the PS3.

    There is a teardown of MGS4 which shows on a polygon and texture level, there are tons of games which are more demanding, and which run flawlessly on the 360.

    The Majority of the Disk is uncompressed 7.1 Audio and cutscenes, which the PS3 plays back because it cannot render them realtime. The 360 has the ability to run them realtime ( I think it is some CPU/GPU add-on like MMX/SSE). Compressing the Audion, and leaving the game engine to run the cutscenes, MGS4 is MORE than playable. I can post the FACTS and figures with teardowns of Polygon count.
  256. robert angelone May 14, 2009 | Reply
    They JUST explained it. the PS3 has the proccesor of a super computer, I am an X-BOX fanboy and will truthfully say that the 360 cant handle this. sorry fellow XBOTS
  257. robert angelone May 14, 2009 | Reply
    They JUST explained it. the PS3 has the proccesor of a super computer, I am an X-BOX fanboy and will truthfully say that the 360 cant handle this. sorry fellow XBOTS
  258. robert angelone May 14, 2009 | Reply
    They JUST explained it. the PS3 has the proccesor of a super computer, I am an X-BOX fanboy and will truthfully say that the 360 cant handle this. sorry fellow XBOTS
  259. robert angelone May 14, 2009 | Reply
    They JUST explained it. the PS3 has the proccesor of a super computer, I am an X-BOX fanboy and will truthfully say that the 360 cant handle this. sorry fellow XBOTS
  260. robert angelone May 14, 2009 | Reply
    They JUST explained it. the PS3 has the proccesor of a super computer, I am an X-BOX fanboy and will truthfully say that the 360 cant handle this. sorry fellow XBOTS
  261. Admin Game Designer May 14, 2009 | Reply
    It is true that this title is only possible on the PS3.

    Yes, the PS3 has more power than 360. Where the PS3 has NEW tech, it was hard to ( Lets Say ) Design on.
    But now the tech is coming to light. We needed FAST RAM, XDR That`s in the PS3, GDDR is just not fast anymore. The 360`s RAM runs at 700MHz, The PS3 run`s at 3.2GHz. Making it easy for you to understand = The better ram, the faster, and better performance is PS3. But people still turn to the Graphics Card in the console, saying that 360 is better. Its not. The cell doesn`t need a ( Higher Tech ) card to beat ANYTHING out on the market for graphical design as yet. People say.Killzone 2 could run on the 360. Simple answer to that is ( NO ) it cannot. People are used to seeing PC/360 ported games on the PS3. Time has now come to see how Games made for the PS3 will look. The PS3 has alway been the better console, for mixed life. Xbox 360 is a game console, PS3 is everything, and better at everything also.
  262. Admin Game Designer May 14, 2009 | Reply
    It is true that this title is only possible on the PS3.

    Yes, the PS3 has more power than 360. Where the PS3 has NEW tech, it was hard to ( Lets Say ) Design on.
    But now the tech is coming to light. We needed FAST RAM, XDR That`s in the PS3, GDDR is just not fast anymore. The 360`s RAM runs at 700MHz, The PS3 run`s at 3.2GHz. Making it easy for you to understand = The better ram, the faster, and better performance is PS3. But people still turn to the Graphics Card in the console, saying that 360 is better. Its not. The cell doesn`t need a ( Higher Tech ) card to beat ANYTHING out on the market for graphical design as yet. People say.Killzone 2 could run on the 360. Simple answer to that is ( NO ) it cannot. People are used to seeing PC/360 ported games on the PS3. Time has now come to see how Games made for the PS3 will look. The PS3 has alway been the better console, for mixed life. Xbox 360 is a game console, PS3 is everything, and better at everything also.
  263. Admin Game Designer May 14, 2009 | Reply
    It is true that this title is only possible on the PS3.

    Yes, the PS3 has more power than 360. Where the PS3 has NEW tech, it was hard to ( Lets Say ) Design on.
    But now the tech is coming to light. We needed FAST RAM, XDR That`s in the PS3, GDDR is just not fast anymore. The 360`s RAM runs at 700MHz, The PS3 run`s at 3.2GHz. Making it easy for you to understand = The better ram, the faster, and better performance is PS3. But people still turn to the Graphics Card in the console, saying that 360 is better. Its not. The cell doesn`t need a ( Higher Tech ) card to beat ANYTHING out on the market for graphical design as yet. People say.Killzone 2 could run on the 360. Simple answer to that is ( NO ) it cannot. People are used to seeing PC/360 ported games on the PS3. Time has now come to see how Games made for the PS3 will look. The PS3 has alway been the better console, for mixed life. Xbox 360 is a game console, PS3 is everything, and better at everything also.
  264. Admin Game Designer May 14, 2009 | Reply
    It is true that this title is only possible on the PS3.

    Yes, the PS3 has more power than 360. Where the PS3 has NEW tech, it was hard to ( Lets Say ) Design on.
    But now the tech is coming to light. We needed FAST RAM, XDR That`s in the PS3, GDDR is just not fast anymore. The 360`s RAM runs at 700MHz, The PS3 run`s at 3.2GHz. Making it easy for you to understand = The better ram, the faster, and better performance is PS3. But people still turn to the Graphics Card in the console, saying that 360 is better. Its not. The cell doesn`t need a ( Higher Tech ) card to beat ANYTHING out on the market for graphical design as yet. People say.Killzone 2 could run on the 360. Simple answer to that is ( NO ) it cannot. People are used to seeing PC/360 ported games on the PS3. Time has now come to see how Games made for the PS3 will look. The PS3 has alway been the better console, for mixed life. Xbox 360 is a game console, PS3 is everything, and better at everything also.
  265. Admin Game Designer May 14, 2009 | Reply
    It is true that this title is only possible on the PS3.

    Yes, the PS3 has more power than 360. Where the PS3 has NEW tech, it was hard to ( Lets Say ) Design on.
    But now the tech is coming to light. We needed FAST RAM, XDR That`s in the PS3, GDDR is just not fast anymore. The 360`s RAM runs at 700MHz, The PS3 run`s at 3.2GHz. Making it easy for you to understand = The better ram, the faster, and better performance is PS3. But people still turn to the Graphics Card in the console, saying that 360 is better. Its not. The cell doesn`t need a ( Higher Tech ) card to beat ANYTHING out on the market for graphical design as yet. People say.Killzone 2 could run on the 360. Simple answer to that is ( NO ) it cannot. People are used to seeing PC/360 ported games on the PS3. Time has now come to see how Games made for the PS3 will look. The PS3 has alway been the better console, for mixed life. Xbox 360 is a game console, PS3 is everything, and better at everything also.
  266. jason May 14, 2009 | Reply
    Anyone else noticed that the writer of this article seems to be a MS fan? There's nothing wrong with that dude, but when you're trying to pass off as a level-headed bias-free journalist... thats pretty lame
  267. jason May 14, 2009 | Reply
    Anyone else noticed that the writer of this article seems to be a MS fan? There's nothing wrong with that dude, but when you're trying to pass off as a level-headed bias-free journalist... thats pretty lame
  268. jason May 14, 2009 | Reply
    Anyone else noticed that the writer of this article seems to be a MS fan? There's nothing wrong with that dude, but when you're trying to pass off as a level-headed bias-free journalist... thats pretty lame
  269. jason May 14, 2009 | Reply
    Anyone else noticed that the writer of this article seems to be a MS fan? There's nothing wrong with that dude, but when you're trying to pass off as a level-headed bias-free journalist... thats pretty lame
  270. jason May 14, 2009 | Reply
    Anyone else noticed that the writer of this article seems to be a MS fan? There's nothing wrong with that dude, but when you're trying to pass off as a level-headed bias-free journalist... thats pretty lame
  271. Nick McCandless May 14, 2009 | Reply
    I am a MS fan just because I feel that it can be done on the 360? Look who is biased now.
  272. Nick McCandless May 14, 2009 | Reply
    I am a MS fan just because I feel that it can be done on the 360? Look who is biased now.
  273. Nick McCandless May 14, 2009 | Reply
    I am a MS fan just because I feel that it can be done on the 360? Look who is biased now.
  274. Nick McCandless May 14, 2009 | Reply
    I am a MS fan just because I feel that it can be done on the 360? Look who is biased now.
  275. Nick McCandless May 14, 2009 | Reply
    I am a MS fan just because I feel that it can be done on the 360? Look who is biased now.
  276. jason May 14, 2009 | Reply
    @ Nick
    ooooh, thats clever.... I see there is no limit to your whit. The reason why you seem biased is because you offer no consolation to the other side of this argument, and you majorly over simplify the issues at hand. Your first comment... "I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform". So you imply that since the graphics are comparable to other games, it can be ported to X360? I tend to agree with you that this game could be done on the 360 (any game can be put on any console by scaling back certain aspects), but I believe that it might be less of a game due to particle and physics processing (handled by CELL) and storage capacity (been argued already, read others comments).
  277. jason May 14, 2009 | Reply
    @ Nick
    ooooh, thats clever.... I see there is no limit to your whit. The reason why you seem biased is because you offer no consolation to the other side of this argument, and you majorly over simplify the issues at hand. Your first comment... "I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform". So you imply that since the graphics are comparable to other games, it can be ported to X360? I tend to agree with you that this game could be done on the 360 (any game can be put on any console by scaling back certain aspects), but I believe that it might be less of a game due to particle and physics processing (handled by CELL) and storage capacity (been argued already, read others comments).
  278. jason May 14, 2009 | Reply
    @ Nick
    ooooh, thats clever.... I see there is no limit to your whit. The reason why you seem biased is because you offer no consolation to the other side of this argument, and you majorly over simplify the issues at hand. Your first comment... "I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform". So you imply that since the graphics are comparable to other games, it can be ported to X360? I tend to agree with you that this game could be done on the 360 (any game can be put on any console by scaling back certain aspects), but I believe that it might be less of a game due to particle and physics processing (handled by CELL) and storage capacity (been argued already, read others comments).
  279. jason May 14, 2009 | Reply
    @ Nick
    ooooh, thats clever.... I see there is no limit to your whit. The reason why you seem biased is because you offer no consolation to the other side of this argument, and you majorly over simplify the issues at hand. Your first comment... "I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform". So you imply that since the graphics are comparable to other games, it can be ported to X360? I tend to agree with you that this game could be done on the 360 (any game can be put on any console by scaling back certain aspects), but I believe that it might be less of a game due to particle and physics processing (handled by CELL) and storage capacity (been argued already, read others comments).
  280. jason May 14, 2009 | Reply
    @ Nick
    ooooh, thats clever.... I see there is no limit to your whit. The reason why you seem biased is because you offer no consolation to the other side of this argument, and you majorly over simplify the issues at hand. Your first comment... "I personally feel inFAMOUS could be done on the Xbox 360 because the graphics are impressive, but nothing that the 360 would not be able to handle after seeing Gears of War 2 and Resident Evil 5, even though it is multiplatform". So you imply that since the graphics are comparable to other games, it can be ported to X360? I tend to agree with you that this game could be done on the 360 (any game can be put on any console by scaling back certain aspects), but I believe that it might be less of a game due to particle and physics processing (handled by CELL) and storage capacity (been argued already, read others comments).
  281. brad May 14, 2009 | Reply
    wow almost 60 comments. where did all the 360 fanboys came from

    if the developer say it can be done only on ps3, then it is. how would u fanboys know that it can or can't be done on 360 when ur not the one who make the game? u don't, u only play the game. i trust developers when they say it can only be done only on specific console.

    i don't really see the point of this article anyway because even if it can be done on 360, it will never come to 360. sucker punch is a first party studio exclusive to playstation and sony is the publisher of this game
  282. brad May 14, 2009 | Reply
    wow almost 60 comments. where did all the 360 fanboys came from

    if the developer say it can be done only on ps3, then it is. how would u fanboys know that it can or can't be done on 360 when ur not the one who make the game? u don't, u only play the game. i trust developers when they say it can only be done only on specific console.

    i don't really see the point of this article anyway because even if it can be done on 360, it will never come to 360. sucker punch is a first party studio exclusive to playstation and sony is the publisher of this game
  283. brad May 14, 2009 | Reply
    wow almost 60 comments. where did all the 360 fanboys came from

    if the developer say it can be done only on ps3, then it is. how would u fanboys know that it can or can't be done on 360 when ur not the one who make the game? u don't, u only play the game. i trust developers when they say it can only be done only on specific console.

    i don't really see the point of this article anyway because even if it can be done on 360, it will never come to 360. sucker punch is a first party studio exclusive to playstation and sony is the publisher of this game
  284. brad May 14, 2009 | Reply
    wow almost 60 comments. where did all the 360 fanboys came from

    if the developer say it can be done only on ps3, then it is. how would u fanboys know that it can or can't be done on 360 when ur not the one who make the game? u don't, u only play the game. i trust developers when they say it can only be done only on specific console.

    i don't really see the point of this article anyway because even if it can be done on 360, it will never come to 360. sucker punch is a first party studio exclusive to playstation and sony is the publisher of this game
  285. brad May 14, 2009 | Reply
    wow almost 60 comments. where did all the 360 fanboys came from

    if the developer say it can be done only on ps3, then it is. how would u fanboys know that it can or can't be done on 360 when ur not the one who make the game? u don't, u only play the game. i trust developers when they say it can only be done only on specific console.

    i don't really see the point of this article anyway because even if it can be done on 360, it will never come to 360. sucker punch is a first party studio exclusive to playstation and sony is the publisher of this game
  286. Phos May 14, 2009 | Reply
    I will do this in list format....:

    1) Compression - While compression helps a lot, it is NOT MAGIC. What ever is compressed, needs to be reprocessed back to output, also leading to lower quality images/sound.

    2) Basic hardware differences - The PS3 and 360 both use basically, the same Power Processor, the main difference is that the 360 uses 3 of them, and the PS3 uses SPE's instead. While the RSX (gpu) is technically more powerful than the Xenos (360 gpu), the Xenos has a better pixel shader processor, allowing more shaders than a PS3...BUT, because the Cell and RSX work jointly, the PS3 can render more shader PPI (pixel's per inch) compared to the 360. That's why the PS3 has the only console game with deferred rendering to date. Deferred rendering uses shaders for light entities, instead of doing a conventional method of rendering lights/shadows. It's a really in depth topic, you can look up more about it on Wikipedia/Guerrilla Games KZ2 engine presentation.

    3) 7.1 audio - As of current, the 360 does not support 7.1 outside of the simulated 7.1 DTS that the developers of Prototype are showing. I personally would like to see how that worked and how compatible it is to standard 7.1 amplifiers.

    4) Previous track record - When I say this, I mean as in looking at the previous 360 games. As of right now, the flagship game graphically for the 360 is Gears of War 2. Right now, if you were to compare the graphics of Gears 2 and Uncharted 1, you can easily see, even though Gears 2 release was later than Uncharted, the graphics are significantly better. Link provided. ( [url]http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and_31.html[/url] )

    If anyone would like to present a rebuttal, I would be more than glad to initiate into a constructive dialogue.
  287. Phos May 14, 2009 | Reply
    I will do this in list format....:

    1) Compression - While compression helps a lot, it is NOT MAGIC. What ever is compressed, needs to be reprocessed back to output, also leading to lower quality images/sound.

    2) Basic hardware differences - The PS3 and 360 both use basically, the same Power Processor, the main difference is that the 360 uses 3 of them, and the PS3 uses SPE's instead. While the RSX (gpu) is technically more powerful than the Xenos (360 gpu), the Xenos has a better pixel shader processor, allowing more shaders than a PS3...BUT, because the Cell and RSX work jointly, the PS3 can render more shader PPI (pixel's per inch) compared to the 360. That's why the PS3 has the only console game with deferred rendering to date. Deferred rendering uses shaders for light entities, instead of doing a conventional method of rendering lights/shadows. It's a really in depth topic, you can look up more about it on Wikipedia/Guerrilla Games KZ2 engine presentation.

    3) 7.1 audio - As of current, the 360 does not support 7.1 outside of the simulated 7.1 DTS that the developers of Prototype are showing. I personally would like to see how that worked and how compatible it is to standard 7.1 amplifiers.

    4) Previous track record - When I say this, I mean as in looking at the previous 360 games. As of right now, the flagship game graphically for the 360 is Gears of War 2. Right now, if you were to compare the graphics of Gears 2 and Uncharted 1, you can easily see, even though Gears 2 release was later than Uncharted, the graphics are significantly better. Link provided. ( [url]http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and_31.html[/url] )

    If anyone would like to present a rebuttal, I would be more than glad to initiate into a constructive dialogue.
  288. Phos May 14, 2009 | Reply
    I will do this in list format....:

    1) Compression - While compression helps a lot, it is NOT MAGIC. What ever is compressed, needs to be reprocessed back to output, also leading to lower quality images/sound.

    2) Basic hardware differences - The PS3 and 360 both use basically, the same Power Processor, the main difference is that the 360 uses 3 of them, and the PS3 uses SPE's instead. While the RSX (gpu) is technically more powerful than the Xenos (360 gpu), the Xenos has a better pixel shader processor, allowing more shaders than a PS3...BUT, because the Cell and RSX work jointly, the PS3 can render more shader PPI (pixel's per inch) compared to the 360. That's why the PS3 has the only console game with deferred rendering to date. Deferred rendering uses shaders for light entities, instead of doing a conventional method of rendering lights/shadows. It's a really in depth topic, you can look up more about it on Wikipedia/Guerrilla Games KZ2 engine presentation.

    3) 7.1 audio - As of current, the 360 does not support 7.1 outside of the simulated 7.1 DTS that the developers of Prototype are showing. I personally would like to see how that worked and how compatible it is to standard 7.1 amplifiers.

    4) Previous track record - When I say this, I mean as in looking at the previous 360 games. As of right now, the flagship game graphically for the 360 is Gears of War 2. Right now, if you were to compare the graphics of Gears 2 and Uncharted 1, you can easily see, even though Gears 2 release was later than Uncharted, the graphics are significantly better. Link provided. ( [url]http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and_31.html[/url] )

    If anyone would like to present a rebuttal, I would be more than glad to initiate into a constructive dialogue.
  289. Phos May 14, 2009 | Reply
    I will do this in list format....:

    1) Compression - While compression helps a lot, it is NOT MAGIC. What ever is compressed, needs to be reprocessed back to output, also leading to lower quality images/sound.

    2) Basic hardware differences - The PS3 and 360 both use basically, the same Power Processor, the main difference is that the 360 uses 3 of them, and the PS3 uses SPE's instead. While the RSX (gpu) is technically more powerful than the Xenos (360 gpu), the Xenos has a better pixel shader processor, allowing more shaders than a PS3...BUT, because the Cell and RSX work jointly, the PS3 can render more shader PPI (pixel's per inch) compared to the 360. That's why the PS3 has the only console game with deferred rendering to date. Deferred rendering uses shaders for light entities, instead of doing a conventional method of rendering lights/shadows. It's a really in depth topic, you can look up more about it on Wikipedia/Guerrilla Games KZ2 engine presentation.

    3) 7.1 audio - As of current, the 360 does not support 7.1 outside of the simulated 7.1 DTS that the developers of Prototype are showing. I personally would like to see how that worked and how compatible it is to standard 7.1 amplifiers.

    4) Previous track record - When I say this, I mean as in looking at the previous 360 games. As of right now, the flagship game graphically for the 360 is Gears of War 2. Right now, if you were to compare the graphics of Gears 2 and Uncharted 1, you can easily see, even though Gears 2 release was later than Uncharted, the graphics are significantly better. Link provided. ( [url]http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and_31.html[/url] )

    If anyone would like to present a rebuttal, I would be more than glad to initiate into a constructive dialogue.
  290. Phos May 14, 2009 | Reply
    I will do this in list format....:

    1) Compression - While compression helps a lot, it is NOT MAGIC. What ever is compressed, needs to be reprocessed back to output, also leading to lower quality images/sound.

    2) Basic hardware differences - The PS3 and 360 both use basically, the same Power Processor, the main difference is that the 360 uses 3 of them, and the PS3 uses SPE's instead. While the RSX (gpu) is technically more powerful than the Xenos (360 gpu), the Xenos has a better pixel shader processor, allowing more shaders than a PS3...BUT, because the Cell and RSX work jointly, the PS3 can render more shader PPI (pixel's per inch) compared to the 360. That's why the PS3 has the only console game with deferred rendering to date. Deferred rendering uses shaders for light entities, instead of doing a conventional method of rendering lights/shadows. It's a really in depth topic, you can look up more about it on Wikipedia/Guerrilla Games KZ2 engine presentation.

    3) 7.1 audio - As of current, the 360 does not support 7.1 outside of the simulated 7.1 DTS that the developers of Prototype are showing. I personally would like to see how that worked and how compatible it is to standard 7.1 amplifiers.

    4) Previous track record - When I say this, I mean as in looking at the previous 360 games. As of right now, the flagship game graphically for the 360 is Gears of War 2. Right now, if you were to compare the graphics of Gears 2 and Uncharted 1, you can easily see, even though Gears 2 release was later than Uncharted, the graphics are significantly better. Link provided. ( [url]http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and_31.html[/url] )

    If anyone would like to present a rebuttal, I would be more than glad to initiate into a constructive dialogue.
  291. Phos May 14, 2009 | Reply
    Both of them look almost exactly the same, and BOTH have AA. 360 version seems to have an equivalent to x4 MSAA while the PS3 seems to have 2x MSAA. I even zoomed in on Zangeif's chin to see what you are talking about..and I'm sure you notice that difference all the time, don't you? It's THAT apparent isn't it?

    Another thing, about the Wipeout HD and its frame buffer. It still runs 1080p vertical lines none the less. Not to mention that the 360 has yet to release a 1080p native game at 60 fps. So I don't see why you are trying to bash it or w/e.
  292. Phos May 14, 2009 | Reply
    Both of them look almost exactly the same, and BOTH have AA. 360 version seems to have an equivalent to x4 MSAA while the PS3 seems to have 2x MSAA. I even zoomed in on Zangeif's chin to see what you are talking about..and I'm sure you notice that difference all the time, don't you? It's THAT apparent isn't it?

    Another thing, about the Wipeout HD and its frame buffer. It still runs 1080p vertical lines none the less. Not to mention that the 360 has yet to release a 1080p native game at 60 fps. So I don't see why you are trying to bash it or w/e.
  293. Phos May 14, 2009 | Reply
    Both of them look almost exactly the same, and BOTH have AA. 360 version seems to have an equivalent to x4 MSAA while the PS3 seems to have 2x MSAA. I even zoomed in on Zangeif's chin to see what you are talking about..and I'm sure you notice that difference all the time, don't you? It's THAT apparent isn't it?

    Another thing, about the Wipeout HD and its frame buffer. It still runs 1080p vertical lines none the less. Not to mention that the 360 has yet to release a 1080p native game at 60 fps. So I don't see why you are trying to bash it or w/e.
  294. Phos May 14, 2009 | Reply
    Both of them look almost exactly the same, and BOTH have AA. 360 version seems to have an equivalent to x4 MSAA while the PS3 seems to have 2x MSAA. I even zoomed in on Zangeif's chin to see what you are talking about..and I'm sure you notice that difference all the time, don't you? It's THAT apparent isn't it?

    Another thing, about the Wipeout HD and its frame buffer. It still runs 1080p vertical lines none the less. Not to mention that the 360 has yet to release a 1080p native game at 60 fps. So I don't see why you are trying to bash it or w/e.
  295. Phos May 14, 2009 | Reply
    Both of them look almost exactly the same, and BOTH have AA. 360 version seems to have an equivalent to x4 MSAA while the PS3 seems to have 2x MSAA. I even zoomed in on Zangeif's chin to see what you are talking about..and I'm sure you notice that difference all the time, don't you? It's THAT apparent isn't it?

    Another thing, about the Wipeout HD and its frame buffer. It still runs 1080p vertical lines none the less. Not to mention that the 360 has yet to release a 1080p native game at 60 fps. So I don't see why you are trying to bash it or w/e.
  296. David Simpson May 14, 2009 | Reply
    I waited a while to comment but the bottom line is that the ps3 has blu ray, a built in hdd on every console, xdr ram and the cell. Better is in the eye of the beholder and is based on opinion, facts are things you can provide proof or verification of. Atari stated months ago that if Ghostbusters was a ps3 exclusive then they could have twice as much action/things going on on screen at once. The cell cn just do more and xdr ram is faster so those things provide an advantage regardless of the "who's video card is better" argument.

    Another thing is blu ray, when used to its capacity in games such as mgs4 and infamous for example, it allows for less compression hence better/cleaner sound and images. Gta4 looked like crap compared to mgs4 and infamous. At the time it was hyped but the game really looks bad looking back. Now for a fair comparison look at midnight club la, which uses the same rage engine gta4 used, and look how much better the game looks now that rockstar refined the engine. The demo can only say so much but the infamous demo showed a lot of promise.

    At the end of the day the developers are the ones who decide how far they want to push the hardware of each console. I just saw the uncharted 2 video and we will see what everyone thinks but imo u2 already slaps on infamous and possibly mgs4. I truly believe that insomniac, naughty dog, sucker punch and other first party sony devs are really pushing the ps3s hardware.

    Another thing that could end this debate would be if the 360 had more first party exclusives, not left 4 dead, lost planet or any third party exclusive or timed exclusive. Halo odst will give me a clearer idea about how much more "powerful" the ps3 might be. If halo odst doesn't match killzone two graphics, not the style but the refinement and the detail, then I will have a hard time believing the 360 could pull off these games with the same amount of refinement.

    Microsoft really needs more first party games so we can compare. Even gears 1 and 2 don't look that good in all reality. Some people say that gears looks just as good as killzone 2. Yeah right, gears looks grainy, not cut scenes but in game, compared to kz2. Typical unreal engine graphics with a slight upgrade.

    In the end all this lens of truth, 640p vs 680p, antialiasing, who's game looks better stuff gets old. Let's spend our time playing the games instead of talking about this so much. I still enjoy mario in all its 8 bit glory because of the game, not the graphics.
  297. David Simpson May 14, 2009 | Reply
    I waited a while to comment but the bottom line is that the ps3 has blu ray, a built in hdd on every console, xdr ram and the cell. Better is in the eye of the beholder and is based on opinion, facts are things you can provide proof or verification of. Atari stated months ago that if Ghostbusters was a ps3 exclusive then they could have twice as much action/things going on on screen at once. The cell cn just do more and xdr ram is faster so those things provide an advantage regardless of the "who's video card is better" argument.

    Another thing is blu ray, when used to its capacity in games such as mgs4 and infamous for example, it allows for less compression hence better/cleaner sound and images. Gta4 looked like crap compared to mgs4 and infamous. At the time it was hyped but the game really looks bad looking back. Now for a fair comparison look at midnight club la, which uses the same rage engine gta4 used, and look how much better the game looks now that rockstar refined the engine. The demo can only say so much but the infamous demo showed a lot of promise.

    At the end of the day the developers are the ones who decide how far they want to push the hardware of each console. I just saw the uncharted 2 video and we will see what everyone thinks but imo u2 already slaps on infamous and possibly mgs4. I truly believe that insomniac, naughty dog, sucker punch and other first party sony devs are really pushing the ps3s hardware.

    Another thing that could end this debate would be if the 360 had more first party exclusives, not left 4 dead, lost planet or any third party exclusive or timed exclusive. Halo odst will give me a clearer idea about how much more "powerful" the ps3 might be. If halo odst doesn't match killzone two graphics, not the style but the refinement and the detail, then I will have a hard time believing the 360 could pull off these games with the same amount of refinement.

    Microsoft really needs more first party games so we can compare. Even gears 1 and 2 don't look that good in all reality. Some people say that gears looks just as good as killzone 2. Yeah right, gears looks grainy, not cut scenes but in game, compared to kz2. Typical unreal engine graphics with a slight upgrade.

    In the end all this lens of truth, 640p vs 680p, antialiasing, who's game looks better stuff gets old. Let's spend our time playing the games instead of talking about this so much. I still enjoy mario in all its 8 bit glory because of the game, not the graphics.
  298. David Simpson May 14, 2009 | Reply
    I waited a while to comment but the bottom line is that the ps3 has blu ray, a built in hdd on every console, xdr ram and the cell. Better is in the eye of the beholder and is based on opinion, facts are things you can provide proof or verification of. Atari stated months ago that if Ghostbusters was a ps3 exclusive then they could have twice as much action/things going on on screen at once. The cell cn just do more and xdr ram is faster so those things provide an advantage regardless of the "who's video card is better" argument.

    Another thing is blu ray, when used to its capacity in games such as mgs4 and infamous for example, it allows for less compression hence better/cleaner sound and images. Gta4 looked like crap compared to mgs4 and infamous. At the time it was hyped but the game really looks bad looking back. Now for a fair comparison look at midnight club la, which uses the same rage engine gta4 used, and look how much better the game looks now that rockstar refined the engine. The demo can only say so much but the infamous demo showed a lot of promise.

    At the end of the day the developers are the ones who decide how far they want to push the hardware of each console. I just saw the uncharted 2 video and we will see what everyone thinks but imo u2 already slaps on infamous and possibly mgs4. I truly believe that insomniac, naughty dog, sucker punch and other first party sony devs are really pushing the ps3s hardware.

    Another thing that could end this debate would be if the 360 had more first party exclusives, not left 4 dead, lost planet or any third party exclusive or timed exclusive. Halo odst will give me a clearer idea about how much more "powerful" the ps3 might be. If halo odst doesn't match killzone two graphics, not the style but the refinement and the detail, then I will have a hard time believing the 360 could pull off these games with the same amount of refinement.

    Microsoft really needs more first party games so we can compare. Even gears 1 and 2 don't look that good in all reality. Some people say that gears looks just as good as killzone 2. Yeah right, gears looks grainy, not cut scenes but in game, compared to kz2. Typical unreal engine graphics with a slight upgrade.

    In the end all this lens of truth, 640p vs 680p, antialiasing, who's game looks better stuff gets old. Let's spend our time playing the games instead of talking about this so much. I still enjoy mario in all its 8 bit glory because of the game, not the graphics.
  299. David Simpson May 14, 2009 | Reply
    I waited a while to comment but the bottom line is that the ps3 has blu ray, a built in hdd on every console, xdr ram and the cell. Better is in the eye of the beholder and is based on opinion, facts are things you can provide proof or verification of. Atari stated months ago that if Ghostbusters was a ps3 exclusive then they could have twice as much action/things going on on screen at once. The cell cn just do more and xdr ram is faster so those things provide an advantage regardless of the "who's video card is better" argument.

    Another thing is blu ray, when used to its capacity in games such as mgs4 and infamous for example, it allows for less compression hence better/cleaner sound and images. Gta4 looked like crap compared to mgs4 and infamous. At the time it was hyped but the game really looks bad looking back. Now for a fair comparison look at midnight club la, which uses the same rage engine gta4 used, and look how much better the game looks now that rockstar refined the engine. The demo can only say so much but the infamous demo showed a lot of promise.

    At the end of the day the developers are the ones who decide how far they want to push the hardware of each console. I just saw the uncharted 2 video and we will see what everyone thinks but imo u2 already slaps on infamous and possibly mgs4. I truly believe that insomniac, naughty dog, sucker punch and other first party sony devs are really pushing the ps3s hardware.

    Another thing that could end this debate would be if the 360 had more first party exclusives, not left 4 dead, lost planet or any third party exclusive or timed exclusive. Halo odst will give me a clearer idea about how much more "powerful" the ps3 might be. If halo odst doesn't match killzone two graphics, not the style but the refinement and the detail, then I will have a hard time believing the 360 could pull off these games with the same amount of refinement.

    Microsoft really needs more first party games so we can compare. Even gears 1 and 2 don't look that good in all reality. Some people say that gears looks just as good as killzone 2. Yeah right, gears looks grainy, not cut scenes but in game, compared to kz2. Typical unreal engine graphics with a slight upgrade.

    In the end all this lens of truth, 640p vs 680p, antialiasing, who's game looks better stuff gets old. Let's spend our time playing the games instead of talking about this so much. I still enjoy mario in all its 8 bit glory because of the game, not the graphics.
  300. David Simpson May 14, 2009 | Reply
    I waited a while to comment but the bottom line is that the ps3 has blu ray, a built in hdd on every console, xdr ram and the cell. Better is in the eye of the beholder and is based on opinion, facts are things you can provide proof or verification of. Atari stated months ago that if Ghostbusters was a ps3 exclusive then they could have twice as much action/things going on on screen at once. The cell cn just do more and xdr ram is faster so those things provide an advantage regardless of the "who's video card is better" argument.

    Another thing is blu ray, when used to its capacity in games such as mgs4 and infamous for example, it allows for less compression hence better/cleaner sound and images. Gta4 looked like crap compared to mgs4 and infamous. At the time it was hyped but the game really looks bad looking back. Now for a fair comparison look at midnight club la, which uses the same rage engine gta4 used, and look how much better the game looks now that rockstar refined the engine. The demo can only say so much but the infamous demo showed a lot of promise.

    At the end of the day the developers are the ones who decide how far they want to push the hardware of each console. I just saw the uncharted 2 video and we will see what everyone thinks but imo u2 already slaps on infamous and possibly mgs4. I truly believe that insomniac, naughty dog, sucker punch and other first party sony devs are really pushing the ps3s hardware.

    Another thing that could end this debate would be if the 360 had more first party exclusives, not left 4 dead, lost planet or any third party exclusive or timed exclusive. Halo odst will give me a clearer idea about how much more "powerful" the ps3 might be. If halo odst doesn't match killzone two graphics, not the style but the refinement and the detail, then I will have a hard time believing the 360 could pull off these games with the same amount of refinement.

    Microsoft really needs more first party games so we can compare. Even gears 1 and 2 don't look that good in all reality. Some people say that gears looks just as good as killzone 2. Yeah right, gears looks grainy, not cut scenes but in game, compared to kz2. Typical unreal engine graphics with a slight upgrade.

    In the end all this lens of truth, 640p vs 680p, antialiasing, who's game looks better stuff gets old. Let's spend our time playing the games instead of talking about this so much. I still enjoy mario in all its 8 bit glory because of the game, not the graphics.
  301. george jackson May 15, 2009 | Reply
    Well said Dave. Totally agree 100% with everything you said.
  302. george jackson May 15, 2009 | Reply
    Well said Dave. Totally agree 100% with everything you said.
  303. george jackson May 15, 2009 | Reply
    Well said Dave. Totally agree 100% with everything you said.
  304. george jackson May 15, 2009 | Reply
    Well said Dave. Totally agree 100% with everything you said.
  305. george jackson May 15, 2009 | Reply
    Well said Dave. Totally agree 100% with everything you said.
  306. brad May 15, 2009 | Reply
    thank you dave. that was well said
  307. brad May 15, 2009 | Reply
    thank you dave. that was well said
  308. brad May 15, 2009 | Reply
    thank you dave. that was well said
  309. brad May 15, 2009 | Reply
    thank you dave. that was well said
  310. brad May 15, 2009 | Reply
    thank you dave. that was well said
  311. Admin Game Designer May 15, 2009 | Reply
    Yes David, in a way you are getting the idea of ( lets say ) up-coming of Game Tech. The reason people say the MS system is a better console, is due to seeing PORTED over Games, from the PC/360 to the PS3. People should NOT compare these, as its just a ported game. Its like comparing a blu-ray dvd, to a copied Cam download, its just not right.

    Now i can tell you this much. The Cell`s SKU`s are hardly being pushed. Heavy Rain is using all the SKU`s, but even so they are only running at 9% each. That alone speaks volumes. Now Killzone 2, used 1 Cell SKU, but that one alone was using 42% of its single power. Gears Of War 2, was using 90% of the FULL Xbox 360`s power. So just making things clear for everyone here, PS3 ( EXCLUSIVE GAMES ) are NOT going to work, or run, on the Xbox 360 Due to the HARDWARE, File Size Limitations, Browser, RAM speed, Processor, Blu-Ray,. The list goes on. The PS3 is the better console by far, and as i said before, where the Cell is a NEW Tech Breakthrough, it was hard to work with, as its more ( lets say ) Complex. Now we are finding how to get things going, thats when the WOW factor hit home. Example.... If you walk through the sand, you see prints left behind in all normal made games. Yet with the PS3 you`ll see the wind blowing in the sand, while your walking, look behind, you`ll see the prints, but not like the normal games do, for the next time you play the game, and the same scene, the wind might not blow, it could be rain, or sun, or snow,or even the sand, is wet, or sand has turned to black sludge. It has multi-change environments, where the Xbox 360 CANNOT do this in a game.The 360 shows the same thing over and over again. With the PS3 you`ll see the gaming world change. This cannot be done using a 360.
  312. Admin Game Designer May 15, 2009 | Reply
    Yes David, in a way you are getting the idea of ( lets say ) up-coming of Game Tech. The reason people say the MS system is a better console, is due to seeing PORTED over Games, from the PC/360 to the PS3. People should NOT compare these, as its just a ported game. Its like comparing a blu-ray dvd, to a copied Cam download, its just not right.

    Now i can tell you this much. The Cell`s SKU`s are hardly being pushed. Heavy Rain is using all the SKU`s, but even so they are only running at 9% each. That alone speaks volumes. Now Killzone 2, used 1 Cell SKU, but that one alone was using 42% of its single power. Gears Of War 2, was using 90% of the FULL Xbox 360`s power. So just making things clear for everyone here, PS3 ( EXCLUSIVE GAMES ) are NOT going to work, or run, on the Xbox 360 Due to the HARDWARE, File Size Limitations, Browser, RAM speed, Processor, Blu-Ray,. The list goes on. The PS3 is the better console by far, and as i said before, where the Cell is a NEW Tech Breakthrough, it was hard to work with, as its more ( lets say ) Complex. Now we are finding how to get things going, thats when the WOW factor hit home. Example.... If you walk through the sand, you see prints left behind in all normal made games. Yet with the PS3 you`ll see the wind blowing in the sand, while your walking, look behind, you`ll see the prints, but not like the normal games do, for the next time you play the game, and the same scene, the wind might not blow, it could be rain, or sun, or snow,or even the sand, is wet, or sand has turned to black sludge. It has multi-change environments, where the Xbox 360 CANNOT do this in a game.The 360 shows the same thing over and over again. With the PS3 you`ll see the gaming world change. This cannot be done using a 360.
  313. Admin Game Designer May 15, 2009 | Reply
    Yes David, in a way you are getting the idea of ( lets say ) up-coming of Game Tech. The reason people say the MS system is a better console, is due to seeing PORTED over Games, from the PC/360 to the PS3. People should NOT compare these, as its just a ported game. Its like comparing a blu-ray dvd, to a copied Cam download, its just not right.

    Now i can tell you this much. The Cell`s SKU`s are hardly being pushed. Heavy Rain is using all the SKU`s, but even so they are only running at 9% each. That alone speaks volumes. Now Killzone 2, used 1 Cell SKU, but that one alone was using 42% of its single power. Gears Of War 2, was using 90% of the FULL Xbox 360`s power. So just making things clear for everyone here, PS3 ( EXCLUSIVE GAMES ) are NOT going to work, or run, on the Xbox 360 Due to the HARDWARE, File Size Limitations, Browser, RAM speed, Processor, Blu-Ray,. The list goes on. The PS3 is the better console by far, and as i said before, where the Cell is a NEW Tech Breakthrough, it was hard to work with, as its more ( lets say ) Complex. Now we are finding how to get things going, thats when the WOW factor hit home. Example.... If you walk through the sand, you see prints left behind in all normal made games. Yet with the PS3 you`ll see the wind blowing in the sand, while your walking, look behind, you`ll see the prints, but not like the normal games do, for the next time you play the game, and the same scene, the wind might not blow, it could be rain, or sun, or snow,or even the sand, is wet, or sand has turned to black sludge. It has multi-change environments, where the Xbox 360 CANNOT do this in a game.The 360 shows the same thing over and over again. With the PS3 you`ll see the gaming world change. This cannot be done using a 360.
  314. Admin Game Designer May 15, 2009 | Reply
    Yes David, in a way you are getting the idea of ( lets say ) up-coming of Game Tech. The reason people say the MS system is a better console, is due to seeing PORTED over Games, from the PC/360 to the PS3. People should NOT compare these, as its just a ported game. Its like comparing a blu-ray dvd, to a copied Cam download, its just not right.

    Now i can tell you this much. The Cell`s SKU`s are hardly being pushed. Heavy Rain is using all the SKU`s, but even so they are only running at 9% each. That alone speaks volumes. Now Killzone 2, used 1 Cell SKU, but that one alone was using 42% of its single power. Gears Of War 2, was using 90% of the FULL Xbox 360`s power. So just making things clear for everyone here, PS3 ( EXCLUSIVE GAMES ) are NOT going to work, or run, on the Xbox 360 Due to the HARDWARE, File Size Limitations, Browser, RAM speed, Processor, Blu-Ray,. The list goes on. The PS3 is the better console by far, and as i said before, where the Cell is a NEW Tech Breakthrough, it was hard to work with, as its more ( lets say ) Complex. Now we are finding how to get things going, thats when the WOW factor hit home. Example.... If you walk through the sand, you see prints left behind in all normal made games. Yet with the PS3 you`ll see the wind blowing in the sand, while your walking, look behind, you`ll see the prints, but not like the normal games do, for the next time you play the game, and the same scene, the wind might not blow, it could be rain, or sun, or snow,or even the sand, is wet, or sand has turned to black sludge. It has multi-change environments, where the Xbox 360 CANNOT do this in a game.The 360 shows the same thing over and over again. With the PS3 you`ll see the gaming world change. This cannot be done using a 360.
  315. Admin Game Designer May 15, 2009 | Reply
    Yes David, in a way you are getting the idea of ( lets say ) up-coming of Game Tech. The reason people say the MS system is a better console, is due to seeing PORTED over Games, from the PC/360 to the PS3. People should NOT compare these, as its just a ported game. Its like comparing a blu-ray dvd, to a copied Cam download, its just not right.

    Now i can tell you this much. The Cell`s SKU`s are hardly being pushed. Heavy Rain is using all the SKU`s, but even so they are only running at 9% each. That alone speaks volumes. Now Killzone 2, used 1 Cell SKU, but that one alone was using 42% of its single power. Gears Of War 2, was using 90% of the FULL Xbox 360`s power. So just making things clear for everyone here, PS3 ( EXCLUSIVE GAMES ) are NOT going to work, or run, on the Xbox 360 Due to the HARDWARE, File Size Limitations, Browser, RAM speed, Processor, Blu-Ray,. The list goes on. The PS3 is the better console by far, and as i said before, where the Cell is a NEW Tech Breakthrough, it was hard to work with, as its more ( lets say ) Complex. Now we are finding how to get things going, thats when the WOW factor hit home. Example.... If you walk through the sand, you see prints left behind in all normal made games. Yet with the PS3 you`ll see the wind blowing in the sand, while your walking, look behind, you`ll see the prints, but not like the normal games do, for the next time you play the game, and the same scene, the wind might not blow, it could be rain, or sun, or snow,or even the sand, is wet, or sand has turned to black sludge. It has multi-change environments, where the Xbox 360 CANNOT do this in a game.The 360 shows the same thing over and over again. With the PS3 you`ll see the gaming world change. This cannot be done using a 360.
  316. Piat May 18, 2009 | Reply
    what @Admin Game Designer is quite true, most of the games youre comparing that were multi platform were ported from pc/xbox hardware -> ps3 and yes they arent going to run at their best because its not their native hardware. ps3 developed->xbox is a whole different story as the cell is a more complex unit its hard to simplify the commands to run through a different type of cpu, not that its impossible. But as has been stated what infamous is doing is high level cell processing for physics manipulation etc. which MAY be possible on the x360, simplifying these numbers to run on a non-cell processors would be pretty much rewriting the engine from scratch.
    Graphics wise i have no doubt that it could be done on the 360 with a lot of compression for the supposed number of options and ways to change the environment, which the ps3 is doing uncompressed but that would have to be lossy encoding, and that spells out much poorer overall look for the x360, which im sure they dont want their game seen this way, hell i wouldnt.
    Also for all of you screaming "but GTA but GTA.." if you go delve into some of the dev's blogs for that game you will find that they have said the world of GTA4 would have been up to 4x larger if it had stayed a ps3 exclusive, thats before MS got their grubby little digits into the pie.
  317. Piat May 18, 2009 | Reply
    what @Admin Game Designer is quite true, most of the games youre comparing that were multi platform were ported from pc/xbox hardware -> ps3 and yes they arent going to run at their best because its not their native hardware. ps3 developed->xbox is a whole different story as the cell is a more complex unit its hard to simplify the commands to run through a different type of cpu, not that its impossible. But as has been stated what infamous is doing is high level cell processing for physics manipulation etc. which MAY be possible on the x360, simplifying these numbers to run on a non-cell processors would be pretty much rewriting the engine from scratch.
    Graphics wise i have no doubt that it could be done on the 360 with a lot of compression for the supposed number of options and ways to change the environment, which the ps3 is doing uncompressed but that would have to be lossy encoding, and that spells out much poorer overall look for the x360, which im sure they dont want their game seen this way, hell i wouldnt.
    Also for all of you screaming "but GTA but GTA.." if you go delve into some of the dev's blogs for that game you will find that they have said the world of GTA4 would have been up to 4x larger if it had stayed a ps3 exclusive, thats before MS got their grubby little digits into the pie.
  318. Piat May 18, 2009 | Reply
    what @Admin Game Designer is quite true, most of the games youre comparing that were multi platform were ported from pc/xbox hardware -> ps3 and yes they arent going to run at their best because its not their native hardware. ps3 developed->xbox is a whole different story as the cell is a more complex unit its hard to simplify the commands to run through a different type of cpu, not that its impossible. But as has been stated what infamous is doing is high level cell processing for physics manipulation etc. which MAY be possible on the x360, simplifying these numbers to run on a non-cell processors would be pretty much rewriting the engine from scratch.
    Graphics wise i have no doubt that it could be done on the 360 with a lot of compression for the supposed number of options and ways to change the environment, which the ps3 is doing uncompressed but that would have to be lossy encoding, and that spells out much poorer overall look for the x360, which im sure they dont want their game seen this way, hell i wouldnt.
    Also for all of you screaming "but GTA but GTA.." if you go delve into some of the dev's blogs for that game you will find that they have said the world of GTA4 would have been up to 4x larger if it had stayed a ps3 exclusive, thats before MS got their grubby little digits into the pie.
  319. Piat May 18, 2009 | Reply
    what @Admin Game Designer is quite true, most of the games youre comparing that were multi platform were ported from pc/xbox hardware -> ps3 and yes they arent going to run at their best because its not their native hardware. ps3 developed->xbox is a whole different story as the cell is a more complex unit its hard to simplify the commands to run through a different type of cpu, not that its impossible. But as has been stated what infamous is doing is high level cell processing for physics manipulation etc. which MAY be possible on the x360, simplifying these numbers to run on a non-cell processors would be pretty much rewriting the engine from scratch.
    Graphics wise i have no doubt that it could be done on the 360 with a lot of compression for the supposed number of options and ways to change the environment, which the ps3 is doing uncompressed but that would have to be lossy encoding, and that spells out much poorer overall look for the x360, which im sure they dont want their game seen this way, hell i wouldnt.
    Also for all of you screaming "but GTA but GTA.." if you go delve into some of the dev's blogs for that game you will find that they have said the world of GTA4 would have been up to 4x larger if it had stayed a ps3 exclusive, thats before MS got their grubby little digits into the pie.
  320. Piat May 18, 2009 | Reply
    what @Admin Game Designer is quite true, most of the games youre comparing that were multi platform were ported from pc/xbox hardware -> ps3 and yes they arent going to run at their best because its not their native hardware. ps3 developed->xbox is a whole different story as the cell is a more complex unit its hard to simplify the commands to run through a different type of cpu, not that its impossible. But as has been stated what infamous is doing is high level cell processing for physics manipulation etc. which MAY be possible on the x360, simplifying these numbers to run on a non-cell processors would be pretty much rewriting the engine from scratch.
    Graphics wise i have no doubt that it could be done on the 360 with a lot of compression for the supposed number of options and ways to change the environment, which the ps3 is doing uncompressed but that would have to be lossy encoding, and that spells out much poorer overall look for the x360, which im sure they dont want their game seen this way, hell i wouldnt.
    Also for all of you screaming "but GTA but GTA.." if you go delve into some of the dev's blogs for that game you will find that they have said the world of GTA4 would have been up to 4x larger if it had stayed a ps3 exclusive, thats before MS got their grubby little digits into the pie.
  321. Ale May 18, 2009 | Reply
    LOL
    ridicolous diclaration.

    PS3 and 360 are equivalent systems and this three year of next-gen, are the bigger proof of that.
    There isn't PS3's exlusive that overpower all others games and 90% of multiplatform games are better on 360.
  322. Ale May 18, 2009 | Reply
    LOL
    ridicolous diclaration.

    PS3 and 360 are equivalent systems and this three year of next-gen, are the bigger proof of that.
    There isn't PS3's exlusive that overpower all others games and 90% of multiplatform games are better on 360.
  323. Ale May 18, 2009 | Reply
    LOL
    ridicolous diclaration.

    PS3 and 360 are equivalent systems and this three year of next-gen, are the bigger proof of that.
    There isn't PS3's exlusive that overpower all others games and 90% of multiplatform games are better on 360.
  324. Ale May 18, 2009 | Reply
    LOL
    ridicolous diclaration.

    PS3 and 360 are equivalent systems and this three year of next-gen, are the bigger proof of that.
    There isn't PS3's exlusive that overpower all others games and 90% of multiplatform games are better on 360.
  325. Ale May 18, 2009 | Reply
    LOL
    ridicolous diclaration.

    PS3 and 360 are equivalent systems and this three year of next-gen, are the bigger proof of that.
    There isn't PS3's exlusive that overpower all others games and 90% of multiplatform games are better on 360.
  326. David Simpson May 18, 2009 | Reply
    @ Ale

    I guess u havent been paying attention but show me a game on the 360 that looks as good as mgs4, gt5 prologue, killzone 2, infamous or what we have just seen in uncharted 2. The systems are not equal at all they both do certain things better and the ps3 has much more room for growth.

    Microsoft has yet to announce anything other than Alan Wake. so are u telling me that the Wii is equal just because it plays games too? u must be crazy. And that 90% of multi plat games are better on 360 business is garbage. Maybe the first year but now they are equal. Don't give me that "better aa and framerate" crap either because that is the developer not Sony.

    Why can all ps3 exclusives run with little to no problems but some multi plat games can't? U have to ask the devs that question but there are no excuses for it if all these other studios got it right. Third party games do not show the strength of the hardware, first party games do. Get your mind right.
  327. David Simpson May 18, 2009 | Reply
    @ Ale

    I guess u havent been paying attention but show me a game on the 360 that looks as good as mgs4, gt5 prologue, killzone 2, infamous or what we have just seen in uncharted 2. The systems are not equal at all they both do certain things better and the ps3 has much more room for growth.

    Microsoft has yet to announce anything other than Alan Wake. so are u telling me that the Wii is equal just because it plays games too? u must be crazy. And that 90% of multi plat games are better on 360 business is garbage. Maybe the first year but now they are equal. Don't give me that "better aa and framerate" crap either because that is the developer not Sony.

    Why can all ps3 exclusives run with little to no problems but some multi plat games can't? U have to ask the devs that question but there are no excuses for it if all these other studios got it right. Third party games do not show the strength of the hardware, first party games do. Get your mind right.
  328. David Simpson May 18, 2009 | Reply
    @ Ale

    I guess u havent been paying attention but show me a game on the 360 that looks as good as mgs4, gt5 prologue, killzone 2, infamous or what we have just seen in uncharted 2. The systems are not equal at all they both do certain things better and the ps3 has much more room for growth.

    Microsoft has yet to announce anything other than Alan Wake. so are u telling me that the Wii is equal just because it plays games too? u must be crazy. And that 90% of multi plat games are better on 360 business is garbage. Maybe the first year but now they are equal. Don't give me that "better aa and framerate" crap either because that is the developer not Sony.

    Why can all ps3 exclusives run with little to no problems but some multi plat games can't? U have to ask the devs that question but there are no excuses for it if all these other studios got it right. Third party games do not show the strength of the hardware, first party games do. Get your mind right.
  329. David Simpson May 18, 2009 | Reply
    @ Ale

    I guess u havent been paying attention but show me a game on the 360 that looks as good as mgs4, gt5 prologue, killzone 2, infamous or what we have just seen in uncharted 2. The systems are not equal at all they both do certain things better and the ps3 has much more room for growth.

    Microsoft has yet to announce anything other than Alan Wake. so are u telling me that the Wii is equal just because it plays games too? u must be crazy. And that 90% of multi plat games are better on 360 business is garbage. Maybe the first year but now they are equal. Don't give me that "better aa and framerate" crap either because that is the developer not Sony.

    Why can all ps3 exclusives run with little to no problems but some multi plat games can't? U have to ask the devs that question but there are no excuses for it if all these other studios got it right. Third party games do not show the strength of the hardware, first party games do. Get your mind right.
  330. David Simpson May 18, 2009 | Reply
    @ Ale

    I guess u havent been paying attention but show me a game on the 360 that looks as good as mgs4, gt5 prologue, killzone 2, infamous or what we have just seen in uncharted 2. The systems are not equal at all they both do certain things better and the ps3 has much more room for growth.

    Microsoft has yet to announce anything other than Alan Wake. so are u telling me that the Wii is equal just because it plays games too? u must be crazy. And that 90% of multi plat games are better on 360 business is garbage. Maybe the first year but now they are equal. Don't give me that "better aa and framerate" crap either because that is the developer not Sony.

    Why can all ps3 exclusives run with little to no problems but some multi plat games can't? U have to ask the devs that question but there are no excuses for it if all these other studios got it right. Third party games do not show the strength of the hardware, first party games do. Get your mind right.
  331. farhad May 22, 2009 | Reply
    c`mon 360 boys your time is over az ido believe it has never started what do you have exclusively on xbox?hah?
    dont tell me about preteen halo or gears 1.5 ?open your eyes this is not even a war cuz 360 and ps3 are not par ;-)
  332. farhad May 22, 2009 | Reply
    c`mon 360 boys your time is over az ido believe it has never started what do you have exclusively on xbox?hah?
    dont tell me about preteen halo or gears 1.5 ?open your eyes this is not even a war cuz 360 and ps3 are not par ;-)
  333. farhad May 22, 2009 | Reply
    c`mon 360 boys your time is over az ido believe it has never started what do you have exclusively on xbox?hah?
    dont tell me about preteen halo or gears 1.5 ?open your eyes this is not even a war cuz 360 and ps3 are not par ;-)
  334. farhad May 22, 2009 | Reply
    c`mon 360 boys your time is over az ido believe it has never started what do you have exclusively on xbox?hah?
    dont tell me about preteen halo or gears 1.5 ?open your eyes this is not even a war cuz 360 and ps3 are not par ;-)
  335. farhad May 22, 2009 | Reply
    c`mon 360 boys your time is over az ido believe it has never started what do you have exclusively on xbox?hah?
    dont tell me about preteen halo or gears 1.5 ?open your eyes this is not even a war cuz 360 and ps3 are not par ;-)
  336. Bandolero May 26, 2009 | Reply
    Well, Why is it that every title or exclusive i mean the 360 supporters or fanboys keep the same subject? "Oh that game can be done on 360" that's stupid and ignorant. Many fanboys need to grow up and snap out of it. 360 has certain advantages and nobody can take it away but ps3 has others and now on games like infamous and many others,the ps3 is starting to shine and fanboys cant handle that. Besides not every game build around the cell can be ported to 360 anybody that knows about hardware will answer that, people just wanna hear that 360 is the best and no, is not look at the games lately and see how outdated they look bottom line the million dollar question is can it be ported hmm! My personal opinion is maybe but I don't think those effects that the cell do can be too much for 360 xenon to handle like done on ps3.
  337. Bandolero May 26, 2009 | Reply
    Well, Why is it that every title or exclusive i mean the 360 supporters or fanboys keep the same subject? "Oh that game can be done on 360" that's stupid and ignorant. Many fanboys need to grow up and snap out of it. 360 has certain advantages and nobody can take it away but ps3 has others and now on games like infamous and many others,the ps3 is starting to shine and fanboys cant handle that. Besides not every game build around the cell can be ported to 360 anybody that knows about hardware will answer that, people just wanna hear that 360 is the best and no, is not look at the games lately and see how outdated they look bottom line the million dollar question is can it be ported hmm! My personal opinion is maybe but I don't think those effects that the cell do can be too much for 360 xenon to handle like done on ps3.
  338. Bandolero May 26, 2009 | Reply
    Well, Why is it that every title or exclusive i mean the 360 supporters or fanboys keep the same subject? "Oh that game can be done on 360" that's stupid and ignorant. Many fanboys need to grow up and snap out of it. 360 has certain advantages and nobody can take it away but ps3 has others and now on games like infamous and many others,the ps3 is starting to shine and fanboys cant handle that. Besides not every game build around the cell can be ported to 360 anybody that knows about hardware will answer that, people just wanna hear that 360 is the best and no, is not look at the games lately and see how outdated they look bottom line the million dollar question is can it be ported hmm! My personal opinion is maybe but I don't think those effects that the cell do can be too much for 360 xenon to handle like done on ps3.
  339. Bandolero May 26, 2009 | Reply
    Well, Why is it that every title or exclusive i mean the 360 supporters or fanboys keep the same subject? "Oh that game can be done on 360" that's stupid and ignorant. Many fanboys need to grow up and snap out of it. 360 has certain advantages and nobody can take it away but ps3 has others and now on games like infamous and many others,the ps3 is starting to shine and fanboys cant handle that. Besides not every game build around the cell can be ported to 360 anybody that knows about hardware will answer that, people just wanna hear that 360 is the best and no, is not look at the games lately and see how outdated they look bottom line the million dollar question is can it be ported hmm! My personal opinion is maybe but I don't think those effects that the cell do can be too much for 360 xenon to handle like done on ps3.
  340. Bandolero May 26, 2009 | Reply
    Well, Why is it that every title or exclusive i mean the 360 supporters or fanboys keep the same subject? "Oh that game can be done on 360" that's stupid and ignorant. Many fanboys need to grow up and snap out of it. 360 has certain advantages and nobody can take it away but ps3 has others and now on games like infamous and many others,the ps3 is starting to shine and fanboys cant handle that. Besides not every game build around the cell can be ported to 360 anybody that knows about hardware will answer that, people just wanna hear that 360 is the best and no, is not look at the games lately and see how outdated they look bottom line the million dollar question is can it be ported hmm! My personal opinion is maybe but I don't think those effects that the cell do can be too much for 360 xenon to handle like done on ps3.
  341. What I mean is, why can't they just downscale the game to make it compatible to other ports like Xbox 360 and the PC. I mean in Raw performance perse, the PC is more powerful than the Xbox 360 and PS3 combined. (Well maybe not combined but individually yes!) If they just downgrade it with lesser flashy graphics and lesser scaling and such, this might have been the greatest (so far) heroism-based game the world has so far seen. :-)
  342. What I mean is, why can't they just downscale the game to make it compatible to other ports like Xbox 360 and the PC. I mean in Raw performance perse, the PC is more powerful than the Xbox 360 and PS3 combined. (Well maybe not combined but individually yes!) If they just downgrade it with lesser flashy graphics and lesser scaling and such, this might have been the greatest (so far) heroism-based game the world has so far seen. :-)
  343. What I mean is, why can't they just downscale the game to make it compatible to other ports like Xbox 360 and the PC. I mean in Raw performance perse, the PC is more powerful than the Xbox 360 and PS3 combined. (Well maybe not combined but individually yes!) If they just downgrade it with lesser flashy graphics and lesser scaling and such, this might have been the greatest (so far) heroism-based game the world has so far seen. :-)
  344. What I mean is, why can't they just downscale the game to make it compatible to other ports like Xbox 360 and the PC. I mean in Raw performance perse, the PC is more powerful than the Xbox 360 and PS3 combined. (Well maybe not combined but individually yes!) If they just downgrade it with lesser flashy graphics and lesser scaling and such, this might have been the greatest (so far) heroism-based game the world has so far seen. :-)
  345. What I mean is, why can't they just downscale the game to make it compatible to other ports like Xbox 360 and the PC. I mean in Raw performance perse, the PC is more powerful than the Xbox 360 and PS3 combined. (Well maybe not combined but individually yes!) If they just downgrade it with lesser flashy graphics and lesser scaling and such, this might have been the greatest (so far) heroism-based game the world has so far seen. :-)

Leave Your Reply

thegameraccess

Founded on November 2008 by Nick McCandless, The Gamer Access is a rapidly rising portal of original video game industry content. With shows such as 60 Minute Access, Unscripted Access, and Super Mega Awesome Go Play Time, TGA boasts a reliable portfolio of media that is delivered to audiences around the world on a daily basis.

The site has delivered written reviews, launched its own web comic, conducted multiple gaming live streams on Twitch every week, and presented unparalleled cinematic video reviews.

Tweets

We have a review of Fire Emblem Fates: Revelation! #FireEmblemFates https://t.co/QLeL3s50bE https://t.co/tqiEfmZ5gw
New GameKraft GameKast podcast episode! https://t.co/ASnTycsM9g https://t.co/zOgnF9T4a7
This week on 60 Minute Access, it is Overwatch! #Overwatch https://t.co/2RWqjBNYSA