- Category: PS3
- Written by Nick McCandless
Kairi Hale speaks with Robert Schiotis, Script Editor for Fairy Fencer F, to discover more about the unique experience the title delivers.
God of War: Ascension is certainly on the industry's radar for next year offering its known abundance of gore, violence, and pure chaos. With a redesigned art style, a complete turnaround on the story, and multiplayer for the very first time in the series, God of War: Ascension is sure to have the industry talking when it releases March of next year.
While the release still remains distant, here at PAX Prime 2012, Raychul Moore and I had the chance to speak with Todd Papy, Game Director of God of War: Ascension to speak on the epic experience being delivered by Sony's Santa Monica Studios and what to expect when one of next year's releases finally hits store shelves for the very first time!
LittleBigPlanet Karting was announced on March 22nd as the latest collaborative effort from both Media Molecule, developer of the LittleBigPlanet franchise, and United Front Games, developer of ModNation Racers and the upcoming open world crime drama release, Sleeping Dogs. Offering a similar gameplay style of ModNation Racers, LittleBigPlanet Karting seeks to deliver the experience ModNation Racers attempted back in 2010. Providing users with the entire LittleBigPlanet toolset, those who are familiar with both the original LittleBigPlanet and LittleBigPlanet 2 will find themselves at home creating new tracks for the online community to shred their tires on.
Allowing gamers to play, create, and share in an entirely 3D world provides unlimited possibilities as players will be able to customize literally every aspect of the game including one's character, vehicle, track, game mode, weapons, etc. LittleBigPlanet Karting truly is an extension of the Play, Create, Share genre and looks to deliver an enjoyable kart racing experience later this year.
While covering E3 2012, I had the opportunity to speak with William Ho, Design Director of LittleBigPlanet Karting, to speak on what LittleBigPlanet Karting will have to offer when it releases later this year, what we can look forward to as far as customization, how the online multiplayer will work with LittleBigPlanet Karting, and more.
God of War: Ascension will be taking gamers before the original God of War where Kratos forms a bond with Ares in which he must destroy after realizing he has sold his soul to the devil. Featuring a revamped combat and weapon system, improved animation blending, promptless mini-games, and new puzzles, God of War Ascension is set to bring chaos never before seen within the God of War franchise.
Also for the very first time in the God of War series, God of War: Ascension will feature will feature a thorough implementation of multiplayer supporting up to eight players with various game modes. What many gamers felt could not be done effectively due to the story-driven nature of God of War has been accomplished by the amazingly talented team over at Sony's Santa Monica Studios and I had the chance to witness it firsthand at E3 2012.
I also had the chance to speak with Mark Simon, Lead Game Designer of God of War Ascension to expand on the story, what's new with the gameplay, what gamers can expect with its online multiplayer and more. In fact, Mark Simon even dares you all to "find a multiplayer game that looks better than ours".
When The Last of Us was announced during Spike's 2011 VGAs on December 10th, Naughty Dog's latest project left the industry speechless with outstanding visuals and immersive action sequences. Since its unveiling just six months ago, The Last of Us has continued to stun gamers, especially with its impressive presence during Sony's E3 2012 Press Conference. Displaying amazing visuals combined with incredible combat mechanics led to a standing ovation within the Los Angeles Memorial Sports Arena, where the Press Conference was being held.
Ending the PlayStation Press Conference with a bullet to the head of one of Joel's victims was simply epic and left the gaming community amped for Naughty Dog's upcoming release. Also, following Naughty Dog's track record with Jak & Daxter and the Uncharted franchise, The Last of Us is shaping up to be one of the most technically impressive and entertaining video games to release this console generation.
After viewing a behind-closed-doors session of The Last of Us during E3 2012, I had the opportunity to speak with Jacob Minkoff, lead designer of The Last of Us. Watch as he details what gamers should expect with The Last of Us and how incredible their artificial intelligence system, known as "Balance of Power", truly is.
God of War is undoubtedly one of the most successful franchises on the PlayStation platform. Ever since its launch in 2005 on the PlayStation 2, Sony's Santa Monica Studios have failed to deliver anything less than amazing with the franchise that introduced one of the most vicious game characters of all time, Kratos. Those who follow TheGamerAccess.com regularly were treated with a nice surprise this past Saturday on Nick's Gaming View Episode #48 when I introduced Stig Asmussen, Game Director of God of War 3, to speak on the future of the God of War franchise. Throughout the interview Stig provides exclusive news and hints towards the future of the franchise Kratos built and takes interest in an idea that you will have the opportunity to expand on for Stig Asmussen himself. Read more to listen to the interview yourself if you missed it on Nick's Gaming View Episode #48.
Besides the announcement of pricing for the new PlayStation Vita, Uncharted 3 was the highlight for many during Sony's E3 2011 Press Conference. The moment Naughty Dog took the stage to provide the industry with never-before-seen gameplay, the audience was fastened into their seats followed by an epic applause that was well deserved. The revolutionized visuals and gameplay elements are truly remarkable and leaves no doubt in my mind that Uncharted 3 will deliver the best third person experience to date, but it must come ready for Microsoft's marquee title, Gears of War 3. The war begins this holiday season when Gears of War 3 ruptures September 20th followed by the release of Uncharted 3 on November 1st. Check out my interview with Ricky Cambier, Game Designer at Naughty Dog, to discuss Uncharted 3 co-op and what they are delivering to allow Drake to enter the holiday season equipped!
Just over a month ago, LightBox Interactive, formerly Incognito, announced their sequel to the heavily rumored PS3 exclusive, Starhawk. Expanding upon the multiplayer-only experience of Warhawk, Starhawk is set to bring amazingly intense gameplay filled with a plethora of weapons and vehicles to use on the battlefield. As a member of the media, I had the opportunity to meet up with Harvard Bonin, Senior Producer of Starhawk, to speak on what Sony Computer Entertainment will be bringing to the market in 2012 and why Starhawk will be the title to eagerly anticipate until its release in "vaguetober" 2012. Read more to see firsthand what shocked the competition at E3 2011!
The Resistance franchise was first born back in 2006 when it launched alongside its powerhouse the PlayStation 3. Here we are more than four years later and Insomniac is preparing for the launch of one of their latest projects Resistance 3. I had the opportunity to meet and interview Drew Murray Lead Designer of Resistance 3 during E3 2011 who provided interesting information on the chimera's latest invasion and the role you will take on when Resistance 3 launches exclusively on the PlayStation 3 September 6th of this year.
Read more to see my interview with Drew Murray of Insomniac Games as we discuss Resistance 3!
Earlier this month, March 10th to be exact, Sony released PS3 firmware 3.60 featuring the highly rumored PlayStation Cloud service allowing PlayStation Plus subscribers to backup their valuable game saves to the cloud. While PS3 users have been enjoying this nice addition to the PlayStation Network service, many were left curious if Sony would make an effort to further enrich the PSN through cloud-based technologies.
I would like to introduce you all to Susan Panico, Senior Director of PlayStation Network. Susan was willing to speak with me on the recently released PlayStation Cloud service and what this may mean for the future of gaming.
TheGamerAccess.com: What inspired you guys to implement the cloud storage technology for PlayStation Plus subscribers?
Susan Panico: Cloud game saves was a feature that we heard via research was of great interest and utility to our audience, so we wanted to deliver on that. This way, PlayStation Plus subscribers can back-up their hard-earned game saves to the cloud.
TheGamerAccess.com: About how long has this feature been in the works and did you guys learn anything that may possibly improve the PlayStation Network further?
Susan Panico: When new technology emerges, we are at the forefront of it, examining and testing the integration of the technology within our own platforms, along with the best way to introduce it to our users. While we can’t go into detail on the exact time that the online storage for game saves feature was in development, we can say that we always learn so much in the process of bringing each new feature to fruition, and this time was no different.
TheGamerAccess.com: Currently PlayStation Plus subscribers are given up to 150mb of space to upload their game saves to. Are there any plans or discussions related to expanding this limit?
Susan Panico: In addition to the 150MB allotment, each PSN sign-in ID can also store up to 1,000 save data files, which may be more space than it seems. We are unable to announce anything at this time in regards to expanding the 150MB limit.
TheGamerAccess.com: What’s your opinion on cloud-based gaming? With OnLive off to a pretty good start, do you feel there is room for PlayStation to step in?
Susan Panico: We’re excited about the possibilities introduced with cloud gaming and see many opportunities, particularly once the bandwidth challenges in the U.S. are worked out, but we don’t have anything specific to announce beyond that at this time.
TheGamerAccess.com: The PlayStation Network has clearly evolved massively since its launch with the PlayStation 3. Where do you see the service going from here and can we expect cloud-related technologies to make another appearance?
Susan Panico: PSN has really grown leaps and bounds since it launched more than 4 years ago. It’s really exciting to examine industry trends and new technologies that really push the hardware and envision where we’ll be able to take PSN next. With each new announcement, we’re adding another layer to the value of the platform. With our announcement of online storage for game saves, we’re opening up new possibilities in reference to the cloud. While we’re unable to announce anything else outside of online storage for game saves at this time, we can say that we’re always focused on growing the PSN offering and evolving the experience.