Dead Nation, available exclusively on the PlayStation Network, was announced at Gamescom 2009 by Housemarque Games, the same developer of Super Stardust HD. Dead Nation is a top-down dual analog shooter that puts you in the shoes of a secluded survivor of a massive zombie virus. As the survivor you must progress through the missions mowing down as many zombies as possible while staying alive. Sounds interesting doesn’t it? Well enough of me talking, lets see what the people behind the game have to say about Housemarque’s latest project.
I would first like to introduce you to Daimion Pinnock , Producer at SCEA Santa Monica Studios along with Jenny Barbour, Associate Producer at SCEA Santa Monica Studios. Both Daimion and Jenny were nice enough to take some time out of their busy schedule to answer our questions. I would also like to thank Eric Levine for setting this interview up for us.
Now let’s move onto the interview, shall we?
TheGamerAccess.com: Before we jump into any specifics, can you give us an overview of what your job is?
Daimion Pinnock/Jenny Barbour: As part of International Software Development for Sony Computer Entertainment America, we are responsible for taking games from Europe and Japan and localizing them for the American and Latin American Markets.
TheGamerAccess.com: Can you provide us with an overview of what Housemarque Games is bringing to the table with Dead Nation?
Daimion Pinnock/Jenny Barbour: Housemarque is creating a fun and visceral Zombie shooter that will hook the player instantly. As with Super Stardust HD, the player will constantly be bombarded by Zombies for an adrenaline filled gaming experience. This game is very quick to get into and immediately rewards the player with varying Zombie types, detailed graphics, and weapon upgrades.
TheGamerAccess.com: Can you give us an overview of how Dead Nation’s singleplayer and multiplayer will play out when it launches on the PlayStation Network later this year?
Daimion Pinnock/Jenny Barbour: In Dead Nation the focus of the game is to find out the source of the zombie out break and to try and eradicate the world from zombies. As you complete each level in single and multiplayer, the game keeps track of your kills and adds them in to a national total, tracking the amount of zombies being killed world wide. The question is, can the zombies be eradicated, or once the last one is killed, will they come back?
TheGamerAccess.com: Super Stardust HD was one of the first titles to show the possibility of PlayStation Networks’s downloadable titles. How do you think this experience will impact Dead Nation?
Daimion Pinnock/Jenny Barbour: Housemarque has not rested on their laurels and have pushed themselves to exceed what has been successful for them. But, their experience in game development will definitely be evident for consumers who play Dead Nation. Fans who enjoyed Super Stardust HD are definitely in for a treat.
TheGamerAccess.com: About how long has Dead Nation been in development?
Daimion Pinnock/Jenny Barbour: It has been around 2 years of production, and close to 6 months of pre-production.
TheGamerAccess.com: Why do you think Housemarque Games decided to develop Dead Nation exclusively on the PlayStation 3?
Daimion Pinnock/Jenny Barbour: PS3 offers developers extensive tools to design and create the games they envision. With the great success of Super Stardust HD, it was a natural choice to bring this exclusive title to PSN.
TheGamerAccess.com: Many people consider Dead Nation to be a top-down version of the Left 4 Dead franchise. Do you think there are any titles currently on the market that inspired the team to start working on Dead Nation?
Daimion Pinnock/Jenny Barbour: I think it’s natural to compare Dead Nation to other titles of this genre, however there are many influences that have inspired Housemarque to create their vision for a Zombie game on PS3, and we feel it is evident that they have created a unique and fun experience that will be enjoyed by all.
TheGamerAccess.com: How do you feel about PlayStation Move and 3D coming to the PlayStation 3? Are there any plans to implement these in Dead Nation?
Daimion Pinnock/Jenny Barbour: I think 3D will be a fantastic addition to PlayStation 3. Super Stardust which was created by Housemarque looks absolutely fantastic in 3D—it’s really an example of how 3D can change the overall gaming experience of a title which was previously only available in 2D. The PlayStation Move will definitely give players an immersive and responsive gaming experience, providing accuracy for gaming interaction that has yet to be done. We are definitely excited about this new addition to the PlayStation family, however, at this time there are no immediate plans for implementing 3D or Move functionality into Dead Nation.
So there we have it. All PlayStation 3 owners can expect Dead Nation to pop up on the PlayStation Store later this year.