Ubisoft’s Far Cry franchise is known for its epic scale and role-playing elements that delivers an open world first-person shooter unlike any other. It’s been four years since the release of Far Cry 2, and the long wait for the sequel is justified greatly when examining the massive amount of content and gameplay experiences integrated within Far Cry 3.
Taking place in a massive tropical island setting, players will take on the role of Jason Brody, a stranded tourist separated from his girlfriend, who seeks her existence, but has a path to follow that is nothing short of hell. Forced to deal with a divergent cast of unstable characters trapped on the island, Jason is in for a adventure filled with insanity and violence. While in attendance at PAX Prime 2012, Raychul and I caught up with Jamie Keen, Lead Game Designer of Far Cry 3, to learn more about Far Cry 3 after being impressed by our hands-on demo.