Virtual reality (VR) glasses are the newest trend in the gaming industry. The technology has the potential to change the way we play games as well as the way we work. With the release of PlayStation VR (PSVR) glasses, we are closer to virtual reality entering the mainstream but can we expect VR to be more broadly accepted any time soon?
Not everything that happens in the internet and technology sector is greeted with great enthusiasm but some trends and developments are creating a lot of interest. For example, 2016 was a good year for innovation not only for VR but also for bitcoin. Bitcoin and the underlying blockchain technology are worth taking an interest in as, just like VR, they can show us what we can expect to see and use in the future.
Bitcoin demonstrates what a truly decentralised and democratic world currency can do. The cryptocurrency is already accepted by some companies, such as Microsoft, but it got its first major outing in the world of “iGaming”, at a bitcoin casino like Bitcasino. The niche is inching closer to VR games too with immersive “live” experiences. For instance, Bitcasino has variants of blackjack and roulette that include a human dealer on webcam.
Here are just a few other VR innovations worth getting excited about:
Microsoft Motion Controller 2
Microsoft does not just want to bring a pair of glasses for Windows 10 to the market but a complete platform made from the ground up to work with a variety of different glasses. In addition, Microsoft consistently uses the term “mixed reality” for the upcoming virtual reality glasses, which distinguishes Microsoft Windows 10 MR from the competition. Eventually, the appropriate motion controllers will be usable with all Windows 10 glasses, which would further enhance the immersive experience.
Mixed Reality Glasses
Microsoft will enter the PC-VR market much later than HTC, Sony, and Oculus but it is partnering up with companies such as Lenovo, Acer, and Asus to produce mixed reality goggles for Windows 10, following a reference design from Microsoft. The user only has to define the playing area, put on the glasses, and then dive into virtual reality.
Valve and the SteamVR glasses
Even though many people associate Valve with the HTC Vive, this is only half the truth. Valve developed the components for the device but production was handled by HTC. Gabe Newell’s firm would like to see as many VR products available on Steam as possible to boost sales of the software. As a result, Valve is licensing its own tracking process free of charge to other manufacturers and LG will soon be launching a VR spectacle using the Lighthouse technology. The special thing about the “Knuckles” controllers is that they are firmly connected to the hand so you can grab objects more realistically and throw them.
Currently, it is difficult to assess which idea or platform could dominate the market in the future. Augmented reality eyeglasses and large-scale VR will become an important and exciting topic in the future but the introduction of the products is unlikely to lead to a sudden increase in VR uptake just yet. It could be different with the VR glasses for Windows 10 if Microsoft creates the glasses as a reasonable and seamless extension of the operating system. It has the potential to grow to the most versatile platform and thus continue to dominate the market in the future.