It’s not often that when I am at a trade show like an E3 or a PAX that I see a game that truly surpasses expectations, or comes out of left field and surprises me. That is exactly what Gravity Ghost did. One of the games featured at the Indie Cade booth.
Created by Ivy games, Gravity Ghost is a physics-based puzzle game where you play a ghost in space that is trying to find her friend, the fox ghost. You go through level to level using gravity to solve puzzles and get closer to finding your friend the fox. The game was incredibly well written; there is charm or humor in almost every piece of dialog. The art style is very whimsical and relaxing, very reminiscent of an old storybook you would have read to you as a child. The music having a similar tone as the visuals and is composed by Ben Prunty the mind behind the FTL soundtrack.
But Gravity Ghost has more going for it than presentation. The gameplay was one of the most innovative things I saw on the show floor. So each level you must obtain a star in space to get through the door that leads to the next level. The challenge coming from the surrounding planets or moons, just like Mario Galaxy each planet has its own gravitational pull, density effect or that pull works. So there will be a star that is just out of reach of but you have a series of planets really close to each other. So if you jump off the edge of the end planet you will start orbiting around it but since it is so close to other small planet they act as one big planet. This means you can make a wide circle causing you to float up high a grab the star. This is just one example of how Gravity Ghost uses gravity and physics to create interesting puzzles. Controls felt great in my brief time with the game just orbiting planets trying to gain momentum then switch directions was fun. The gameplay is just plain fun and there is no way to die, which this fits the games more relaxing tone.
Everything about Gravity Ghost just radiates creativity, from the gameplay, the story, the presentation. It is already out on PC and Mac in January, and is coming to PS4 later this year, but if you buy it on Steam you get a second copy to give to a friend. I loved my time with Gravity Ghost and hope this article gives the game a little more press and sell a few more copies. It is fun, innovative, gorgeous game, with delightful presentation. If you have a PC or a PS4 you need to check out Gravity Ghost.