E3 2012 has come and gone and as you should all know by now, I, Nick McCandless, was in attendance as a member of the media covering the world’s premier trade show for video games and related products. While all of the coverage and interviews from the show have been published here on TheGamerAccess.com I wanted to put together a collection of links to all of our coverage including the many interviews with top companies such as Naughty Dog, Sony, Activision, Electronic Arts, and more. Read more for my brief thoughts on our turnout during E3 2012 and the links to coverage we obtained while covering the event.
E3 2012 was unarguably the most successful convention for The Gamer Access since its existence thanks to the wide range of interviews captured, networking that was accomplished, and opportunities presented that will evolve later this year. I could not be more proud of what The Gamer Access has achieved over the past year and while I was the only one from The Gamer Access in attendance during E3, plans are in place for future events including E3 2013, so I encourage you all to stay tuned to what we have coming and thanks again to everyone who supports the content we produce. With that said, let’s go ahead and head into the recap of our E3 2012 coverage including links in case you missed anything or would like to view one of the interviews again.
David Jaffe, one of the few legends within the gaming industry to have delivered an experience as epic as God of War and Twisted Metal, was in attendance at this year’s E3 Expo to speak with the various gaming icons on opportunities with his new venture. Separated from the company he co-created with Scott Campbell, Eat Sleep Play, David Jaffe is set to venture a new path and deliver a revitalized experience that has failed to appear within the industry.
Because of Jaffe’s decision to head a new development and focus on recruiting and partnering with the right people, the director of the Twisted Metal franchise and first God of War was roaming the E3 floor checking out the scene. While visiting Electronic Arts’ booth, I saw David Jaffe playing Need for Speed: Most Wanted and could not help myself but to chat with him and ask for the opportunity to interview him on camera.
Watch as I ask him about his outlook on Twisted Metal and how the PlayStation 3 release compared to his expectations, what impressed him early on during the E3 show, and what to expect from David Jaffe’s ongoing venture.
The Madden NFL franchise if often viewed down upon because of Electronic Arts’ desire to publish a new release each year. Often integrating just minor fixes with a roster update, many gamers have a hard time justifying a $60 investment within the Madden franchise each and every year. With Madden NFL 13, EA is pushing the envelope with their new Infinity Engine that redefines simulation in the Madden series.
For the first time in the Madden franchise, players on the field will fully recognize the presence of the ball on the field. No longer will you see a cornerback swat at a ball without making some form of eye contact with the ball’s presence. While Electronic Arts always defines the latest Madden release as “the most realistic” filled with “major improvements” I must say, Madden NFL 13 blew me away.
As with every E3, Electronic Arts’ Sports division was in attendance showing off the upcoming Madden NFL 13 and as one who loves the sport, I met with Larry Richart, one of the designers on the gameplay team for Madden NFL 13, to speak on what EA Sports is doing this year to progress the Madden franchise.
Transformers: Fall of Cybertron is the direct successor to the 2010 summer release of War for Cybertron and certainly made a splash at this year’s E3 expo. While a majority of the media flocked to Call of Duty: Black Ops 2 at Activision’s booth, Transformers: Fall of Cybertron attracted an impressive audience and rightfully so. Delivering upon the success of War for Cybertron, High Moon Studios, developer of both War for Cybertron and Fall of Cybertron seeks to deliver and experience that exceeds the expectations set by their predecessor.
Taking place after the events of War for Cybertron with the Autobots struggling to defeat their Decepticon foes in battle for their home planet of Cybertron, Fall of Cybertron will deliver a more dark, grimy gameplay experience as its depicts the final battle between the two robot factions which results in the destruction of the Autobot’s home world.
Transformers: Fall of Cybertron is certainly a title to look out for when it launches August 28th, but until then, watch my interview with Matt Tieger, the Game Director of High Moon Studios.
The Need for Speed franchise has been the home of many riveting memories in gamer’s careers since its debut in 1994 on the 3DO. Need for Speed: Most Wanted looks to take the franchise to a level in which no other racer has reached with a collection of incredible gameplay, stunning open-world environments, endless customization and more. Leaked right before the start of E3 2012, many gamers feel that the Need for Speed franchise has become stale and is often referred to as the Call of Duty of racing games, but after speaking with the teams over at Electronic Arts and Criterion Games, I beg to differ.
Criterion Games, the same developer behind the incredible 2008 release, Burnout Paradise is prepared to bring the Need for Speed franchise back to life and deliver a racing experience that cannot be found anywhere else. Taking the key elements of the Need for Speed franchise and implementing them after fine-tuning them tremendously is Criterion’s mission statement and after checking it out at E3 last week, I must say I am blown away.
With an October 30th release announced, Need for Speed: Most Wanted is set to deliver an enticing, heart-pounding experience this holiday season, but until then, check out my interview with Jim Ferris, Marketing Director of Electronic Arts at E3 2012.
Razer, a computer peripherals manufacturer specializing in products to enrich the experience for gamers, had a large presence at this year’s E3 Expo. Whether it is gaming on a console or PC, the gaming experience delivered can often be limited by the peripherals used throughout gameplay. In order to eliminate these restrictions, Razer introduced three new products at this year’s E3 including Razer’s Taipan Gaming Mouse, Battlefield 3 Razer Blackshark, and Razer Mechwarrior Online Concept Controller.
With an overall goal of revamping the standard gaming experience, Razer is working hard to innovate their technologies , and these three products are prime examples of why Razer has become so successful in the gaming industry. On top of the three products announced during E3, I ask about the highly innovative Razer Blade laptop offering an experience that no other laptop on the market can own up to.
Watch as I interview Hilmar Hahn, Marketing Manager for Razer, to speak on the great products announced during E3 2012 along with the unique features of their recently released Razer Blade.
Call of Duty is unarguably the most successful video game franchise this console generation and Activision looks to revolutionize the franchise with Black Ops 2. For the very first time in the Call of Duty franchise, the ninth installment will take players through a futuristic setting featuring future warfare technology and settings. With two connected story lines taking place in the 1970s through 1980s and 2025, the Call of Duty franchise is set to deliver the unique experience that gamers have long cried for.
As you can imagine, with Call of Duty: Black Ops 2’s release just months away, Activision made sure that the upcoming blockbuster made a splash during E3 2012. As a member of the media, I had the opportunity to check out exclusive gameplay for the very first time and check out what many anticipate to be just “another Call of Duty”. For the first time in years with the Call of Duty franchise, I walked away impressed by the gameplay and enhancements made with Call of Duty: Black Ops 2.
While capturing footage of the demo shown was restricted, I had the opportunity to catch up with John Rafacz, Director of Communications at Treyarch, to expand on what’s new with Call of Duty: Black Ops 2, and what gamers should expect when the game launches November 13th.
When The Last of Us was announced during Spike’s 2011 VGAs on December 10th, Naughty Dog’s latest project left the industry speechless with outstanding visuals and immersive action sequences. Since its unveiling just six months ago, The Last of Us has continued to stun gamers, especially with its impressive presence during Sony’s E3 2012 Press Conference. Displaying amazing visuals combined with incredible combat mechanics led to a standing ovation within the Los Angeles Memorial Sports Arena, where the Press Conference was being held.
Ending the PlayStation Press Conference with a bullet to the head of one of Joel’s victims was simply epic and left the gaming community amped for Naughty Dog’s upcoming release. Also, following Naughty Dog’s track record with Jak & Daxter and the Uncharted franchise, The Last of Us is shaping up to be one of the most technically impressive and entertaining video games to release this console generation.
After viewing a behind-closed-doors session of The Last of Us during E3 2012, I had the opportunity to speak with Jacob Minkoff, lead designer of The Last of Us. Watch as he details what gamers should expect with The Last of Us and how incredible their artificial intelligence system, known as “Balance of Power”, truly is.
The Silent Hill franchise has come a long way since its debut on the original Sony PlayStation console. With over ten releases on more than five platforms, for the very first time, Konami is preparing for the franchise’s debut launch on the PlayStation Vita. Developed by WayForward Technologies the same studio that created Contra 4 and LIT, Silent Hill: Book of Memories will focus heavily on connectivity and overhead multiplayer action for up to four players.
Based heavily on puzzles in a top-down view, Silent Hill: Book of Memories takes place in auto-generated zones where challenges are presented. Players must complete these challenges to obtain puzzle pieces which are used to solve puzzles allowing you to move onto the next zone. While this style is unique compared to its predecessors, Konami pledges to staying true to the Silent Hill franchise.
During our tour of Konami at E3 2012, Amie Lynn, correspondent of The Gamer Access, spoke with Tomm Hulett, Producer of Silent Hill: Book of Memories to learn more about its upcoming release on the PlayStation Vita.
When one thinks of gaming, the latest video game consoles are generally the first platforms to come to one’s mind with an exception of the small percentage of the market still heavily engaged within PC gaming. Simplicity and marketing has led to this change within the gaming industry and while many do not favor this strategy, it is the way the market has been and will be heading, at least for quite some time.
One platform of gaming that has evolved recently is gaming on social networking platforms such as Facebook. With games like FarmVille consuming the lives of millions of Facebook users, the platform is becoming more popular everyday for the gaming industry and one of the most successful publishers within the gaming industry is looking to become involved.
Konami, publisher of the praised Metal Gear franchise, had a large showing at E3 2012 showing off Frogger Pinball for Facebook, iOS, and Android along with Puzzle Chasers exclusively for Facebook. Amie Lynn, correspondent of The Gamer Access, caught up with Tom DeKeyser, Associate Product Manager at Konami to speak on Konami’s plans and what gamers should expect.
LittleBigPlanet was a hit when it debuted on the PlayStation 3 in 2008 giving birth to the “Play, Create, Share” genre. Since its 2008 release, Sackboy has made a second appearance on the PlayStation 3, debut on the PlayStation Portable (PSP), and later this year, the PlayStation Vita. Delivering the complete LittleBigPlanet experience that gamers have come to know on the PlayStation 3, Sackboy is preparing to debut on its third platform and take advantage of the PlayStation Vita’s hardware and features.
Featuring a multi-touch screen, rear touch panel, front and rear-facing cameras, and accelerometer, the PlayStation Vita is set to deliver an experience that was never possible with the LittleBigPlanet franchise. Whether its adventuring through the new story of LittleBigPlanet on the Vita, or creating your very own levels for distribution, these features will play a critical role in your experience with LittleBigPlanet on the PlayStation Vita.
During E3 2012, I had the opportunity to speak with Tom O’Connor, Lead Producer of LittleBigPlanet on the Vita, to learn more about Sackboy’s upcoming adventure on the Vita and how the Vita’s features will be implemented within the portable release.
PlayStation All-Stars Battle Royale, the PlayStation spin-off of Nintendo’s Super Smash Bros., excited many PlayStation fans when it debuted on GameTrailers TV on April 27th. Originally announced exclusively for the PlayStation 3, the title PlayStation fans had prayed would come to life finally became official and at this year’s E3, PlayStation sweetened the deal further. Not only will PlayStation All-Stars Battle Royale launch on the PlayStation 3 this holiday season, but the PlayStation Vita will also host the epic battle of PlayStation characters and support cross play functionality with the PlayStation 3.
Originally a sceptic of how well PlayStation All-Stars Battle Royale would turn out and how effective the cross play functionality would run, I was turned into a believer after experiencing the game first hand at E3 2012. Delivering the full PS3 experience on the PlayStation Vita while utilizing the Vita’s various features, PlayStation All-Stars Battle Royale is set to be a huge success this holiday season and deliver the experience PlayStation fans have long waited for.
After completing a match as my favorite PlayStation character of all time, Kratos, I spoke with Andrew Rubino, Senior AI Designer for PlayStation All-Stars Battle Royale, to speak on the cross play functionality presented in the upcoming AAA release.
Turtle Beach, one of the premiere manufacturers of affordable and premium gaming headsets, had a strong presence at E3 2012 with three huge announcements in regards to the future of Turtle Beach. Designed to enrich the audio experience delivered to gamers, Turtle Beach will innovate upon their technologies to ensure gamers experience the latest and greatest audio-based technologies moving forward with Nintendo’s upcoming console, the Wii U. With official licensing from Nintendo, Turtle Beach will provide high-quality gaming headsets for the Wii U platform when it launches later this year.
Turtle Beach has also furthered their relationship with Activision for the Call of Duty franchise by announcing their official lineup of headsets for the upcoming blockbuster, Call of Duty: Black Ops II. As expected after their arrangements for Call of Duty: Modern Warfare 3, Turtle Beach will offer a wide range of headsets offering immersive audio experiences with Call of Duty: Black Ops II branding for the most dedicated Call of Duty fans out there.
Lastly, Turtle Beach showcased their SEVEN series headset in preparation for Major League Gaming as the official headset. Beginning in August, gamers participating in MLG tournaments will be taking advantage of these amazing headsets while marketing the Turtle Beach brand.
While at E3 2012, I had the chance to check out all of these products, besides the Wii U headset due to still being in production, and catch up with Ike Sainoi, Marketing Coordinator at Turtle Beach, to speak on these products.
LittleBigPlanet Karting was announced on March 22nd as the latest collaborative effort from both Media Molecule, developer of the LittleBigPlanet franchise, and United Front Games, developer of ModNation Racers and the upcoming open world crime drama release, Sleeping Dogs. Offering a similar gameplay style of ModNation Racers, LittleBigPlanet Karting seeks to deliver the experience ModNation Racers attempted back in 2010. Providing users with the entire LittleBigPlanet toolset, those who are familiar with both the original LittleBigPlanet and LittleBigPlanet 2 will find themselves at home creating new tracks for the online community to shred their tires on.
Allowing gamers to play, create, and share in an entirely 3D world provides unlimited possibilities as players will be able to customize literally every aspect of the game including one’s character, vehicle, track, game mode, weapons, etc. LittleBigPlanet Karting truly is an extension of the Play, Create, Share genre and looks to deliver an enjoyable kart racing experience later this year.
While covering E3 2012, I had the opportunity to speak with William Ho, Design Director of LittleBigPlanet Karting, to speak on what LittleBigPlanet Karting will have to offer when it releases later this year, what we can look forward to as far as customization, how the online multiplayer will work with LittleBigPlanet Karting, and more.
God of War: Ascension will be taking gamers before the original God of War where Kratos forms a bond with Ares in which he must destroy after realizing he has sold his soul to the devil. Featuring a revamped combat and weapon system, improved animation blending, promptless mini-games, and new puzzles, God of War Ascension is set to bring chaos never before seen within the God of War franchise.
Also for the very first time in the God of War series, God of War: Ascension will feature will feature a thorough implementation of multiplayer supporting up to eight players with various game modes. What many gamers felt could not be done effectively due to the story-driven nature of God of War has been accomplished by the amazingly talented team over at Sony’s Santa Monica Studios and I had the chance to witness it firsthand at E3 2012.
I also had the chance to speak with Mark Simon, Lead Game Designer of God of War Ascension to expand on the story, what’s new with the gameplay, what gamers can expect with its online multiplayer and more. In fact, Mark Simon even dares you all to “find a multiplayer game that looks better than ours”.
The Pikmin franchise has attracted a large audience since its debut on Nintendo’s GameCube in 2001 and since then, Pikmin has received a sequel on the GameCube and rerelease on Nintendo’s Wii platform. Announced during Nintendo’s E3 2012 press conference, the Wii U, launching later this year, will further the Pikmin franchise with Pikmin 3 utilizing the revolutionary GamePad exclusive to the Wii U platform. The announcement of Pikmin 3 during E3 2012 brought everyone within Nokia Theatre to their feet providing a standing ovation for the long awaited rebirth of the Pikmin series.
While covering E3 2012, Nick D’Orazio, correspondent of The Gamer Access, had the opportunity to speak with Gil Ruta, media representative for Nintendo, on Pikmin 3 and how it will take advantage of the new hardware and GamePad controller provided by Nintendo’s Wii U.
ZombiU, Ubisoft’s upcoming first-person shooter exclusive to Nintendo’s Wii U Platform, made a splash at E3 2012 as the console’s first announced exclusive mature title. Combining survival horror elements, as a survivor in your standard zombie apocalypse, gamers must utilize the loot, which can be acquired from dead bodies, to survive raging zombies seeking the life of the player.
While you will fight for your life and attempt to avoid death, there will be a time when your life will come to a halt, but will not disappear. Just one bite from these ferocious zombies and you are done, but your character will come back to life as a zombie with a caption detailing the person’s name and age. As one who experienced this feature during E3 2012, I must admit ZombiU is a platform seller, at least for me.
During E3 2012, Nick D’Orazio, correspondent of The Gamer Access, had the chance to speak with David Young, Assistant PR Manager at Nintendo, to speak on what ZombiU will offer owners of the upcoming console as well as what else to expect from the Wii U when it launches later this year.