Counter-Strike: Global Offensive has been finally released in China as a free-to-play option thanks to a business deal between Valve and Perfect World. Users in China can Either create an account with Perfect World and play free or purchase Counter-Strike: Global Offensive like the rest of the world via Steam.
Since the Arms Deal update, new skins have been available to give your weapons a new look. In addition, the weapon skins have different quality and quantity, which makes the whole thing even more interesting. At the same time, new websites where you can buy weapon skins built by others – in different colour combinations or even patterns – are making their appearance, with one example being Case 51.
Since May 2017, Chinese law has demanded that games with loot boxes must have their probability odds publicly disclosed and that all winnings and winners must also be publicly disclosed. Since the release of Counter Strike: Global Offensive in China on 15th September Valve and their Chinese Partner Perfect World have complied and made the odds available. Using details from Perfect World and computations from previous players the probabilities linked to the skins in China have been compared to those in the rest of the world to show that the probabilities are the same.
How to get new skins
Weapon skins are now an integral part of CS: GO. new sets are continually being released. But how cool would it be if you could use a self-made custom skin in the game? To enable this, Valve has installed the Workbench. In combination with a bit of knowledge about image processing, you can create your own weapon skins and upload them directly to the workshop. The Workbench is a powerful tool. You can also use them without any preliminary knowledge. Valve provides some options to change the look of the weapons. But to create something completely new you should also be able to handle an image processing program (like Photoshop or GIMP). The tool can only be opened via the console. To do this, you need the following command: workshop_workbench
Then the workbench opens in a new window (you should have set at least a resolution of 1024 × 768). There you can then select a weapon and one of the available techniques for colouring the weapon. If necessary, you can also import a pattern or a completely finished skin to decorate the weapon with it. The Workbench also offers various options such as scaling, shifting and rotation with which you can play around to change the look further.
You cannot publish a self-published skin directly via the workbench. Skins must be published through the “Workshop Weapon Finish Publisher” in the CS:GO SDK. This works like its counterpart for custom maps. It is important to provide information and add the files you need, and then you can adapt it directly in the workshop. With this tool, you can also edit and update your already uploaded skins.